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Implements gRPC wrappers for Bazel remote execution api Static libraries are built via vcpkg, currently only supported for Win64 Editor builds #rb Ben.Marsh #preflight 609c65f883595700015753f8 [CL 16313287 by Joe Kirchoff in ue5-main branch]
38 lines
735 B
C++
38 lines
735 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DefaultRemoteExecutor.h"
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#define LOCTEXT_NAMESPACE "DefaultRemoteExecutor"
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FName FDefaultRemoteExecutor::GetFName() const
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{
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return FName("None");
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}
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FText FDefaultRemoteExecutor::GetNameText() const
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{
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return LOCTEXT("DefaultDisplayName", "None");
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}
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FText FDefaultRemoteExecutor::GetDescriptionText() const
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{
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return LOCTEXT("DefaultDisplayDesc", "Disable remote execution.");
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}
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bool FDefaultRemoteExecutor::CanRemoteExecute() const
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{
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return false;
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}
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IContentAddressableStorage* FDefaultRemoteExecutor::GetContentAddressableStorage() const
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{
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return nullptr;
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}
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IExecution* FDefaultRemoteExecutor::GetExecution() const
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{
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return nullptr;
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}
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#undef LOCTEXT_NAMESPACE
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