Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.cpp
Joe Kirchoff dc86d2cb6c Experimental RemoteExecution & HordeExecutor editor modules
Implements gRPC wrappers for Bazel remote execution api
Static libraries are built via vcpkg, currently only supported for Win64 Editor builds

#rb Ben.Marsh
#preflight 609c65f883595700015753f8

[CL 16313287 by Joe Kirchoff in ue5-main branch]
2021-05-13 11:11:54 -04:00

38 lines
735 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DefaultRemoteExecutor.h"
#define LOCTEXT_NAMESPACE "DefaultRemoteExecutor"
FName FDefaultRemoteExecutor::GetFName() const
{
return FName("None");
}
FText FDefaultRemoteExecutor::GetNameText() const
{
return LOCTEXT("DefaultDisplayName", "None");
}
FText FDefaultRemoteExecutor::GetDescriptionText() const
{
return LOCTEXT("DefaultDisplayDesc", "Disable remote execution.");
}
bool FDefaultRemoteExecutor::CanRemoteExecute() const
{
return false;
}
IContentAddressableStorage* FDefaultRemoteExecutor::GetContentAddressableStorage() const
{
return nullptr;
}
IExecution* FDefaultRemoteExecutor::GetExecution() const
{
return nullptr;
}
#undef LOCTEXT_NAMESPACE