Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/BuildUtilities/BuildUtilities.csproj
jonathan adamczewski 686a3a2f46 Cache the xcode version obtained from xcodebuild
Each invocation of `xcodebuild -version` can take > 100ms. Caching the result reduces startup time of UnrealBuildTool and AutomationTool by 1-2 seconds.

#jira none

[CL 16999582 by jonathan adamczewski in ue5-main branch]
2021-07-29 15:03:25 -04:00

37 lines
1.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<RootNamespace>Tools.DotNETCommon</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
</ItemGroup>
</Project>