Files
UnrealEngineUWP/Engine/Plugins/Developer/RiderSourceCodeAccess/Source/RiderSourceCodeAccess/RiderSourceCodeAccess.Build.cs
aurel cordonnier dc856801cd Merge from Release-Engine-Test @ 17059716 to UE5/Main
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914

[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00

30 lines
771 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class RiderSourceCodeAccess : ModuleRules
{
public RiderSourceCodeAccess(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new []
{
"Core",
"SourceCodeAccess",
"DesktopPlatform",
"Projects",
"Json",
"Projects"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("GameProjectGeneration");
}
}
}
}