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dc83a2239efd5c86f26ee6520c1e69e2dd431cc2
UnrealEngineUWP/Engine/Plugins/Experimental/CommonUI/Source/CommonInput
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nick darnell dc83a2239e Make sure we don't crash in CommonInput if the platforms are missing.
#ROBOMERGE-SOURCE: CL 16611053 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16611076 by nick darnell in ue5-release-engine-test branch]
2021-06-09 15:33:09 -04:00
..
Private
Make sure we don't crash in CommonInput if the platforms are missing.
2021-06-09 15:33:09 -04:00
Public
CIS - Fixing some legacy common UI.
2021-06-09 12:31:53 -04:00
CommonInput.Build.cs
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:46:45 -04:00
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