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#rb none #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3292215 on 2017/02/08 by Nick.Shin HTML5 emscripten: wasm and wbegl2 support - emscripten toolchain #jira UEPLAT-1437 Switch [to] web assembly #rb none Change 3293994 on 2017/02/09 by Nick.Shin HTML5 emscripten: wasm and webgl2 support - OSX toolchain #jira UEPLAT-1437 Switch [to] web assembly #rb none Change 3317951 on 2017/02/22 by Nick.Shin HTML5 emscripten: wasm & webgl2 support - RC1 - emscripten toolchain WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first #jira UEMOB-263 Switch [to] web assembly #jira UEMOB-201 Support ES3 / WebGL2 in HTML5 #rb none Change 3318669 on 2017/02/23 by Nick.Shin HTML5 emscripten: wasm & webgl2 support - RC1 - OSX toolchain #jira UEMOB-263 Switch [to] web assembly #jira UEMOB-201 Support ES3 / WebGL2 in HTML5 #rb none Change 3462146 on 2017/05/26 by Nick.Shin HTML5 - merge from Release-4.16 to Dev-Mobile #jira none #rb none #rnx Change 3504996 on 2017/06/22 by Cosmin.Sulea UEMOB-362 - Add per-texture and per-format compression quality override settings #rb Dmitriy.Dyomin #jira UEMOB-362 #codereview Dmitriy.Dyomin #codereview Jack.Porter Change 3505056 on 2017/06/22 by Cosmin.Sulea Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions #rb none Change 3508049 on 2017/06/23 by Nick.Shin HTML5 toolchain notes corrections #jira none #rb none #rnx Change 3508663 on 2017/06/24 by Nick.Shin HTML5LaunchHelper.exe on linux - redo - it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself... - modified c# program to output a version number to help track which version of HTML5LaunchHelper is running... #jira UE-45302 HTML5LaunchHelper.exe hosts the files in the current working directory on Linux #rnx #rb none Change 3509210 on 2017/06/26 by Dmitriy.Dyomin ExposureScale will be applied during tonemap pass when MobileHDR is on #rb jack.porter #codereview Allan.Bentham Change 3511058 on 2017/06/27 by Cosmin.Sulea UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted #rb Dmitriy.Dyomin #jira UEMOB-362 #codereview Dmitriy.Dyomin Change 3511069 on 2017/06/27 by Jack.Porter PS4, XboxOne and Switch fixes for changes to ITextureFormat interface #rb Dmitriy.Dyomin #jira UEMOB-362 Change 3513028 on 2017/06/28 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) #rb None Change 3517409 on 2017/06/30 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) #rb None Change 3517730 on 2017/06/30 by Cosmin.Sulea UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain #rb Jack.Porter #jira UEMOB-328 #codereview: peter.sauerbrei Change 3517757 on 2017/06/30 by Cosmin.Sulea UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors #rb Jack.Porter #jira UE-46245 #codereview: peter.sauerbrei Change 3518149 on 2017/06/30 by Adrian.Chelu UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices #rb Jack.Porter #jira UE-46245 #codereview: Chris Babcock <chris.babcock@epicgames.com> Change 3524242 on 2017/07/06 by Nick.Shin HTML5 - refraction shader note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders specifically: fixes to and similar with: DitherTemporalAA #jria UE-46434 No Refraction in QA Game TM-Shadermodels HTML5 #rb none #rn #codereview jack.porter dmitriy.dyomin Change 3535295 on 2017/07/13 by Allan.Bentham #jira UEMOB-390 Add Android cpu stats. add 'stat AndroidCPU' to android's console spinner UI. increase GetCPUState's core count support to 16. #jira UE-45888 Use cvar value to limit android cpu stat update rate. #rb none Change 3535306 on 2017/07/13 by Allan.Bentham Add missing pragma once #rb none Change 3537047 on 2017/07/13 by Ben.Marsh Fixing case of iOS directories, pt1 #rb none Change 3537051 on 2017/07/13 by Ben.Marsh Fixing case of iOS directories, pt2 #rb none Change 3537373 on 2017/07/14 by Allan.Bentham Add scope level android egl error verification. work around minor issue with invalid egl config property. #rb chris.babcock Change3541735on 2017/07/18 by Allan.Bentham Add 'sustained performance mode' support for API 24+ devices. #jira UEMOB-386 #rb chris.babcock Change 3543001 on 2017/07/18 by Sorin.Gradinaru #jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters. - for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate #rb Chris.Babcock Change 3554399 on 2017/07/25 by Nick.Shin STATS disabled for non multi-threaded platforms #jira UE-47485 ( Pri:1 - 4.18 ) Crash running Stat Command test in TM-Core on Firefox #rnx #rb none Change 3554402 on 2017/07/25 by Nick.Shin STATS TaskGraph disabled for non multi-threaded platforms #jira UE-47486 ( Pri:1 - 4.18 ) QAGame hard locks on Firefox when triggering Task Graph Benchmark test #rb none #rnx Change 3556957 on 2017/07/26 by Nick.Shin HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff begin sunsetting ASM.JS note to self: CL#3462146 "backout" asmjs #jira UEMOB-416 WASM enabled by default #rnx #rb none Change 3557654 on 2017/07/26 by Nick.Shin HTML5 - WASM enabled by default - part 2 -- remove asmjs code sunsetting ASM.JS note to self: CL#3462146 "backout" asmjs #jira UEMOB-416 WASM enabled by default #rn #rb none Change 3557910 on 2017/07/27 by Jack.Porter Support Client configuration when packaging in the editor #jira UE-39973 #rb Dmitriy.Dyomin Change3557917on 2017/07/27 by Jack.Porter Missing file from CL 3557910 #rb trivial Change 3559642 on 2017/07/27 by Nick.Shin STATS TaskGraph disabled for non multi-threaded platforms - both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted) - stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later... - new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira #jira UE-47486 ( Pri:1 - 4.18 ) QAGame hard locks on Firefox when triggering Task Graph Benchmark test #rb none #rnx Change 3565656 on 2017/07/31 by Dmitriy.Dyomin Added a way to lock level position in Word Composition #jira UE-47713 #rb none Change 3565757 on 2017/08/01 by Dmitriy.Dyomin compile fix #rb none Change 3567446 on 2017/08/01 by Chris.Babcock Allow addElement and addElements to only insert once with once="true" attribute in UPL #jira UE-47951 #ue4 #android #rb Peter.Sauerbrei Change 3567592 on 2017/08/01 by Chris.Babcock Use absolute path for repositories for Gradle #jira UE-47952 #ue4 #android #rb Tim.Lincoln Change 3568690 on 2017/08/02 by Chris.Babcock Removed warnings for once attribute in UPL #ue4 #android #rb none Change 3569975 on 2017/08/02 by Chris.Babcock Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle #jira UE-47995 #ue4 #android #rb Tim.Lincoln Change 3570117 on 2017/08/02 by Chris.Babcock Add <setBoolFromPropertyContains> to UPL - sets bool to true if string list in ini matches contains attribute #jira UE-47996 #ue4 #android #rb Jack.Porter Change 3571552 on 2017/08/03 by Chris.Babcock Removed unneeded settings.gradle file (generated) #jira UE-48041 #ue4 #android #rb none Change 3572224 on 2017/08/04 by Dmitriy.Dyomin Better selection tracking in world composition #rb none Change 3573662 on 2017/08/04 by Nick.Shin HTML5 remove PreLoadMap "feature" (was only available/used with HTML5) - asyncronous loads are not allowed during UEngine::LoadMap() - the files/code will be repurposed for pakfile CHUNK support #jira UEMOB-425 HTML5 streaming content investigation (part 1 of 2) #rn #rb none Change 3574471 on 2017/08/07 by Dmitriy.Dyomin Export ULevelStreamingKismet::LoadLevelInstance function #rb none Change 3576262 on 2017/08/08 by Dmitriy.Dyomin Fixed: widget clipping issues in world composition #rb none Change 3576845 on 2017/08/08 by Nick.Shin set HTML5LaunchHelper application's icon to UE4.ico #jira UE-19225 HTML5LaunchHelper application does not have an unreal icon #rb none #rnx Change 3578313 on 2017/08/09 by Dmitriy.Dyomin Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState #jira UEMOB-435 #rb jack.porter Change 3578364 on 2017/08/09 by Dmitriy.Dyomin Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED This saves about 90 instructions in VS and a few in PS #jira UEMOB-166 #rb jack.porter Change 3578703 on 2017/08/09 by Nick.Shin set HTML5LaunchHelper application's icon to UE4.ico forgot to check in exe and pdb file #jira UE-19225 HTML5LaunchHelper application does not have an unreal icon #rb none #rnx Change 3578961 on 2017/08/09 by Peter.Sauerbrei deprecate IOS 8 as the minimum OS supported. #jira UEMOB-429 #rb chris.babcock Change 3579319 on 2017/08/09 by Peter.Sauerbrei fixes for compile errors with Xcode 9 beta 4 #rb none Change 3579356 on 2017/08/09 by Peter.Sauerbrei modified minimum IOS to build with #rb chris.babcock Change 3579687 on 2017/08/09 by Chris.Babcock Fix GoogleVR Gradle packaging #jira UE-48239 #ue4 #android #rb none Change 3579921 on 2017/08/10 by Dmitriy.Dyomin GitHub 3670 : More zoom levels for World Composition (300) #contributedby: user37337 #jira UE-45977 #3670 #rb none Change 3580576 on 2017/08/10 by Peter.Sauerbrei detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen) #rb chris.babcock Change 3580611 on 2017/08/10 by Chris.Babcock Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999) #jira UE-48185 #PR #3876 #ue4 #android #rb Peter.Sauerbrei Change 3582166 on 2017/08/11 by Nick.Shin nuke PLATFORM_HTML5_WIN32 PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging): * Win64 server (WindowsServer) * Win64 client (WindowsNoEditor) * HTML5 client all playing together via websocket net driver (i've attached a screen shot of this in jira) code changes touches: physics, audio and main build files #jira UEMOB-433 Remove Win32 SDL "HTML5 Simulator" code #rb ben.marsh #rnx #codereview josh.adams #fyi ori.cohen, aaron.mclera Change 3582474 on 2017/08/11 by Chris.Babcock Don't use V2 signing for Gear VR APKs #jira UE-48354 #ue4 #android #rb Peter.Sauerbrei Change 3582614 on 2017/08/11 by Chris.Babcock Filter out unneeded architectures from APK for Gradle builds #jira UE-48355 #ue4 #android #rb Peter.Sauerbrei Change 3582923 on 2017/08/11 by Nick.Shin backport release 4.17 to dev-mobile #jira none #rb none #rnx Change 3582924 on 2017/08/11 by Nick.Shin FNetworkFileServerHttp - error gracefully when port is already in use #jira UE-46409 [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init() #rnx #rb none Change 3582925 on 2017/08/11 by Nick.Shin HTML5 - turn off pak file compression in favor of gzip packages #jira UE-46729 HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages #rn #rb none Change 3583943 on 2017/08/14 by Cosmin.Sulea UEMOB-363 - second iteration - Project wide texture quality control by texture group #rb Dmitriy Dyomin #jira UEMOB-363 Change 3583967 on 2017/08/14 by Cosmin.Sulea Back out changelist 3583943 #rb none Change 3584121 on 2017/08/14 by Peter.Sauerbrei fix for mac compile failure #rb none Change 3587877 on 2017/08/15 by Peter.Sauerbrei josh's suggested fix is not working for Xcode 8.3, so brute forcing for now #rb none Change 3588612 on 2017/08/15 by Peter.Sauerbrei Xcode 9 project compatbility updates #rb chris.babcock #codereview michael.trepka Change 3589223 on 2017/08/15 by Dmitriy.Dyomin Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled Fixed: Streaming out a level in editor was not always updating NavMesh debug draw #rb lukasz.furman Change 3589900 on 2017/08/16 by Dmitriy.Dyomin Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1) #codereview chris.babcock, rolando.caloca #rb none Change 3590592 on 2017/08/16 by Nick.Shin HTML5 emscripten 1.37.19 OSX #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 OSX Change 3590597 on 2017/08/16 by Nick.Shin HTML5 emscripten 1.37.19 Linux #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 Linux Change 3590624 on 2017/08/16 by Nick.Shin HTML5 emscripten 1.37.19 toolchain #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 toolchain Change 3591720 on 2017/08/16 by Chris.Babcock Enable Gradle by default and add button to accept Android SDK license to project settings #jira UE-48519 #ue4 #android #rb Tim.Lincoln #fyi Peter.Sauerbrei Change 3591998 on 2017/08/16 by Chris.Babcock Fix nonunity build #ue4 #android #rb none Change 3592407 on 2017/08/17 by Nick.Shin HTML5 emscripten 1.37.19 Win64 #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 Win64 Change 3592479 on 2017/08/17 by Nick.Shin HTML5 3rd Party Libs - compiled with emscripten 1.37.19 #jira UE-47813 #rb none #rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain Change 3592480 on 2017/08/17 by Nick.Shin HTML5 emscripten 1.37.19 toolchain Epic edits as well as setting UE4 HTML c# scripts to use new toolchain #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 toolchain Epic edits Change 3592481 on 2017/08/17 by Nick.Shin HTML5 remove old emscripten toolchain #jira UE-47813 #rb none #rn HTML5 remove old emscripten toolchain Change 3592485 on 2017/08/17 by Nick.Shin HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds... #jira UE-47813 #rb none #rnx Change 3592549 on 2017/08/17 by Dmitriy.Dyomin Added GetDiskTotalAndFreeSpace for IOS and Android #jira UE-46479 #codereview chris.babcock, peter.sauerbrei #rb none Change 3594045 on 2017/08/17 by Peter.Sauerbrei comment about potential failure case in the remote tool chain #rb none Change 3594342 on 2017/08/17 by Peter.Sauerbrei Merging //UE4/Main/... to //UE4/Dev-Mobile/... #rb none Change 3594920 on 2017/08/17 by Peter.Sauerbrei fix for non-unity builds (accidentally merged something incorrectly) #rb none Change 3595347 on 2017/08/17 by Chris.Babcock merge fixes for Android #ue4 #android #rb Peter.Sauerbrei #lockdown Peter.Sauerbrei Change 3595752 on 2017/08/17 by Chris.Babcock Update Facebook plugin to support Gradle #jira UE-48569 #ue4 #android #fyi Josh.Markiewicz #rb none #lockdown Peter.Sauerbrei Change 3595849 on 2017/08/17 by Chris.Babcock Fix issue with libovrplatformloader.so for non armv7 targets #jira UE-48533 #ue4 #android #rb none #lockdown Peter.Sauerbrei Change 3596419 on 2017/08/18 by Peter.Sauerbrei fix for Mac Editor build failure #rb none Change 3597023 on 2017/08/18 by Peter.Sauerbrei fix for game editor build failure #rb none Change 3597032 on 2017/08/18 by Peter.Sauerbrei fix for app bundle id in Info-Editor.plist #rb none Change 3597034 on 2017/08/18 by Peter.Sauerbrei put back the info.plist, found the real problem #rb none Change 3597197 on 2017/08/18 by Peter.Sauerbrei pull Info.plist from the build products #rb none [CL 3600450 by Chris Babcock in Main branch]
574 lines
18 KiB
C++
574 lines
18 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/FileManager.h"
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#include "Misc/CommandLine.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Misc/Guid.h"
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#include "Misc/ConfigCacheIni.h"
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#include "ImageCore.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITextureFormat.h"
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#include "Interfaces/ITextureFormatModule.h"
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#include "TextureCompressorModule.h"
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#include "PixelFormat.h"
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#define MAX_QUALITY 4
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DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatPVR, Log, All);
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/**
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* Macro trickery for supported format names.
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*/
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#define ENUM_SUPPORTED_FORMATS(op) \
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op(PVRTC2) \
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op(PVRTC4) \
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op(PVRTCN) \
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op(AutoPVRTC)
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#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
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#undef DECL_FORMAT_NAME
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#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
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static FName GSupportedTextureFormatNames[] =
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{
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
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};
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#undef DECL_FORMAT_NAME_ENTRY
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#undef ENUM_SUPPORTED_FORMATS
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// PVR file header format
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#if PLATFORM_SUPPORTS_PRAGMA_PACK
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#pragma pack(push, 4)
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#endif
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struct FPVRHeader
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{
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uint32 Version;
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uint32 Flags;
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uint64 PixelFormat ;
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uint32 ColorSpace;
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uint32 ChannelType;
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uint32 Height;
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uint32 Width;
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uint32 Depth;
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uint32 NumSurfaces;
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uint32 NumFaces;
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uint32 NumMipmaps;
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uint32 MetaDataSize;
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};
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#if PLATFORM_SUPPORTS_PRAGMA_PACK
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#pragma pack(pop)
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#endif
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/**
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* Converts a power-of-two image to a square format (ex: 256x512 -> 512x512). Be wary of memory waste when too many texture are not square.
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*
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* @param Image The image to be converted to a square
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* @return true if the image was converted successfully, else false
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*/
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static bool SquarifyImage(FImage& Image, uint32 MinSquareSize)
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{
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// Early out
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if (Image.SizeX == Image.SizeY && Image.SizeX >= int32(MinSquareSize))
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{
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return true;
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}
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// Figure out the squarified size
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uint32 SquareSize = FMath::Max(Image.SizeX, Image.SizeY);
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if(SquareSize < MinSquareSize)
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{
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SquareSize = MinSquareSize;
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}
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// Calculate how many times to duplicate each row of column
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uint32 MultX = SquareSize / Image.SizeX;
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uint32 MultY = SquareSize / Image.SizeY;
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// Only give memory overhead warning if we're actually going to use a larger image
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// Small mips that have to be upscaled for compression only save the smaller mip for use
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if(MultX == 1 || MultY == 1)
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{
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float FOverhead = float(FMath::Min(Image.SizeX, Image.SizeY)) / float(SquareSize);
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int32 POverhead = FMath::RoundToInt(100.0f - (FOverhead * 100.0f));
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UE_LOG(LogTextureFormatPVR, Warning, TEXT("Expanding mip (%d,%d) to (%d, %d). Memory overhead: ~%d%%"),
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Image.SizeX, Image.SizeY, SquareSize, SquareSize, POverhead);
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}
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else if (MultX != MultY)
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{
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float FOverhead = float(FMath::Min(Image.SizeX, Image.SizeY)) / float(FMath::Max(Image.SizeX, Image.SizeY));
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int32 POverhead = FMath::RoundToInt(100.0f - (FOverhead * 100.0f));
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UE_LOG(LogTextureFormatPVR, Warning, TEXT("Expanding mip (%d,%d) to (%d, %d). Memory overhead: ~%d%%"),
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Image.SizeX, Image.SizeY, FMath::Max(Image.SizeX, Image.SizeY), FMath::Max(Image.SizeX, Image.SizeY), POverhead);
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}
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// Allocate room to fill out into
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TArray<uint32> SquareRawData;
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SquareRawData.SetNumUninitialized(SquareSize * SquareSize * Image.NumSlices);
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int32 SourceSliceSize = Image.SizeX * Image.SizeY;
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int32 DestSliceSize = SquareSize * SquareSize;
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for ( int32 SliceIndex=0; SliceIndex < Image.NumSlices; ++SliceIndex )
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{
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uint32* RectData = ((uint32*)Image.RawData.GetData()) + SliceIndex * SourceSliceSize;
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uint32* SquareData = ((uint32*)SquareRawData.GetData()) + SliceIndex * DestSliceSize;
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for ( int32 Y = 0; Y < Image.SizeY; ++Y )
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{
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for ( int32 X = 0; X < Image.SizeX; ++X )
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{
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uint32 SourceColor = *(RectData + Y * Image.SizeX + X);
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for ( uint32 YDup = 0; YDup < MultY; ++YDup )
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{
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for ( uint32 XDup = 0; XDup < MultX; ++XDup )
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{
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uint32* DestColor = SquareData + ((Y * MultY + YDup) * SquareSize + (X * MultX + XDup));
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*DestColor = SourceColor;
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}
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}
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}
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}
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}
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// Put the new image data into the existing Image (copying from uint32 array to uint8 array)
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Image.RawData.Empty(SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
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Image.RawData.SetNumUninitialized(SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
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uint32* FinalData = (uint32*)Image.RawData.GetData();
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FMemory::Memcpy(Image.RawData.GetData(), SquareRawData.GetData(), SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
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Image.SizeX = SquareSize;
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Image.SizeY = SquareSize;
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return true;
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}
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static void DeriveNormalZ(FImage& Image)
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{
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int32 SliceSize = Image.SizeX * Image.SizeY;
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for ( int32 SliceIndex=0; SliceIndex < Image.NumSlices; ++SliceIndex )
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{
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FColor* RectData = (FColor*)Image.RawData.GetData() + SliceIndex * SliceSize;
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for(int32 Y = 0; Y < Image.SizeY; ++Y)
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{
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for(int32 X = 0; X < Image.SizeX; ++X)
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{
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FColor& SourceColor = *(RectData + Y * Image.SizeX + X);
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const float NormalX = SourceColor.R / 255.0f * 2 - 1;
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const float NormalY = SourceColor.G / 255.0f * 2 - 1;
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const float NormalZ = FMath::Sqrt(FMath::Clamp<float>(1 - (NormalX * NormalX + NormalY * NormalY), 0, 1));
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SourceColor.B = FMath::TruncToInt((NormalZ + 1) / 2.0f * 255.0f);
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}
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}
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}
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}
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/**
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* Checks if the passed image is a proper power-of-2 image
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*
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* @param Image The Image to evaluate
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* @return true if the image is a power of 2, else false
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*/
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static bool ValidateImagePower(const FImage& Image)
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{
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// Image must already have power of 2 dimensions
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bool bDimensionsValid = true;
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int DimX = Image.SizeX;
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int DimY = Image.SizeY;
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while(DimX >= 2)
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{
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if(DimX % 2 == 1)
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{
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bDimensionsValid = false;
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break;
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}
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|
DimX /= 2;
|
|
}
|
|
while(DimY >= 2 && bDimensionsValid)
|
|
{
|
|
if(DimY % 2 == 1)
|
|
{
|
|
bDimensionsValid = false;
|
|
break;
|
|
}
|
|
DimY /= 2;
|
|
}
|
|
|
|
if(!bDimensionsValid)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Fills the output structure with the original uncompressed mip information
|
|
*
|
|
* @param InImage The mip to compress
|
|
* @param OutCompressImage The output image (uncompressed in this case)
|
|
*/
|
|
static void UseOriginal(const FImage& InImage, FCompressedImage2D& OutCompressedImage, EPixelFormat CompressedPixelFormat, EGammaSpace GammaSpace)
|
|
{
|
|
// Get Raw Data
|
|
FImage Image;
|
|
InImage.CopyTo(Image, ERawImageFormat::BGRA8, GammaSpace);
|
|
|
|
// Fill out the output information
|
|
OutCompressedImage.SizeX = Image.SizeX;
|
|
OutCompressedImage.SizeY = Image.SizeY;
|
|
OutCompressedImage.PixelFormat = CompressedPixelFormat;
|
|
|
|
// Output Data
|
|
OutCompressedImage.RawData.SetNumUninitialized(Image.SizeX * Image.SizeY * 4);
|
|
void* MipData = (void*)Image.RawData.GetData();
|
|
FMemory::Memcpy(MipData, Image.RawData.GetData(), Image.SizeX * Image.SizeY * 4);
|
|
}
|
|
|
|
static int32 GetDefaultCompressionValue()
|
|
{
|
|
// start at default quality, then lookup in .ini file
|
|
int32 CompressionModeValue = 0;
|
|
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultPVRTCQuality"), CompressionModeValue, GEngineIni);
|
|
|
|
FParse::Value(FCommandLine::Get(), TEXT("-pvrtcquality="), CompressionModeValue);
|
|
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY);
|
|
|
|
return CompressionModeValue;
|
|
}
|
|
|
|
static FString GetPVRTCQualityString(int32 OverrideSizeValue = -1)
|
|
{
|
|
// convert to a string
|
|
FString CompressionMode;
|
|
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionValue())
|
|
{
|
|
case 0: CompressionMode = TEXT("fastest"); break;
|
|
case 1: CompressionMode = TEXT("fast"); break;
|
|
case 2: CompressionMode = TEXT("normal"); break;
|
|
case 3: CompressionMode = TEXT("high"); break;
|
|
case 4: CompressionMode = TEXT("best"); break;
|
|
default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
|
|
}
|
|
|
|
return CompressionMode;
|
|
}
|
|
|
|
static uint16 GetPVRTCQualityForVersion(int32 OverrideSizeValue = -1)
|
|
{
|
|
// top 3 bits for compression value
|
|
return (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionValue()) << 13;
|
|
}
|
|
|
|
/**
|
|
* PVR texture format handler.
|
|
*/
|
|
class FTextureFormatPVR : public ITextureFormat
|
|
{
|
|
virtual bool AllowParallelBuild() const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual uint16 GetVersion(
|
|
FName Format,
|
|
const struct FTextureBuildSettings* BuildSettings = nullptr
|
|
) const override
|
|
{
|
|
return 7 + GetPVRTCQualityForVersion(BuildSettings ? BuildSettings->CompressionQuality : -1);
|
|
}
|
|
|
|
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
|
|
{
|
|
for (int32 i = 0; i < ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
|
|
{
|
|
OutFormats.Add(GSupportedTextureFormatNames[i]);
|
|
}
|
|
}
|
|
|
|
virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
|
|
{
|
|
FTextureFormatCompressorCaps RetCaps;
|
|
// PVR compressor is limited to <=4096 in any direction.
|
|
RetCaps.MaxTextureDimension = 4096;
|
|
return RetCaps;
|
|
}
|
|
|
|
virtual bool CompressImage(
|
|
const FImage& InImage,
|
|
const struct FTextureBuildSettings& BuildSettings,
|
|
bool bImageHasAlphaChannel,
|
|
FCompressedImage2D& OutCompressedImage
|
|
) const override
|
|
{
|
|
// Get Raw Image Data from passed in FImage
|
|
FImage Image;
|
|
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
|
|
|
|
// Get the compressed format
|
|
EPixelFormat CompressedPixelFormat = PF_Unknown;
|
|
if (BuildSettings.TextureFormatName == GTextureFormatNamePVRTC2)
|
|
{
|
|
CompressedPixelFormat = PF_PVRTC2;
|
|
}
|
|
else if (BuildSettings.TextureFormatName == GTextureFormatNamePVRTC4 || BuildSettings.TextureFormatName == GTextureFormatNamePVRTCN)
|
|
{
|
|
CompressedPixelFormat = PF_PVRTC4;
|
|
}
|
|
else if (BuildSettings.TextureFormatName == GTextureFormatNameAutoPVRTC)
|
|
{
|
|
CompressedPixelFormat = bImageHasAlphaChannel ? PF_PVRTC4 : PF_PVRTC2;
|
|
}
|
|
|
|
// Verify Power of 2
|
|
if ( !ValidateImagePower(Image) )
|
|
{
|
|
UE_LOG(LogTextureFormatPVR, Warning, TEXT("Mip size (%d,%d) does not have power-of-two dimensions and cannot be compressed to PVRTC%d"),
|
|
Image.SizeX, Image.SizeY, CompressedPixelFormat == PF_PVRTC2 ? 2 : 4);
|
|
return false;
|
|
}
|
|
|
|
// Squarify image
|
|
int32 FinalSquareSize = FGenericPlatformMath::Max(Image.SizeX, Image.SizeY);
|
|
SquarifyImage(Image, (CompressedPixelFormat == PF_PVRTC2) ? 16 : 8);
|
|
check(Image.SizeX == Image.SizeY);
|
|
|
|
if ( BuildSettings.TextureFormatName == GTextureFormatNamePVRTCN )
|
|
{
|
|
// Derive Z from X and Y to be consistent with BC5 normal maps used on PC (toss the texture's actual Z)
|
|
DeriveNormalZ(Image);
|
|
}
|
|
|
|
bool bCompressionSucceeded = true;
|
|
int32 SliceSize = Image.SizeX * Image.SizeY;
|
|
for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
|
|
{
|
|
TArray<uint8> CompressedSliceData;
|
|
bCompressionSucceeded = CompressImageUsingPVRTexTool(
|
|
Image.AsBGRA8() + SliceIndex * SliceSize,
|
|
CompressedPixelFormat,
|
|
Image.SizeX,
|
|
Image.SizeY,
|
|
Image.IsGammaCorrected(),
|
|
FinalSquareSize,
|
|
CompressedSliceData,
|
|
BuildSettings
|
|
);
|
|
OutCompressedImage.RawData.Append(CompressedSliceData);
|
|
}
|
|
|
|
if ( bCompressionSucceeded )
|
|
{
|
|
OutCompressedImage.SizeX = FinalSquareSize;
|
|
OutCompressedImage.SizeY = FinalSquareSize;
|
|
OutCompressedImage.PixelFormat = CompressedPixelFormat;
|
|
}
|
|
|
|
// Return success status
|
|
return bCompressionSucceeded;
|
|
}
|
|
|
|
static bool CompressImageUsingPVRTexTool( void* SourceData, EPixelFormat PixelFormat, int32 SizeX, int32 SizeY, bool bSRGB, int32 FinalSquareSize, TArray<uint8>& OutCompressedData, const struct FTextureBuildSettings& BuildSettings )
|
|
{
|
|
// Figure out whether to use 2 bits or 4 bits per pixel (PVRTC2/PVRTC4)
|
|
bool bIsPVRTC2 = (PixelFormat == PF_PVRTC2);
|
|
|
|
const int32 BlockSizeX = bIsPVRTC2 ? 8 : 4; // PVRTC2 uses 8x4 blocks, PVRTC4 uses 4x4 blocks
|
|
const int32 BlockSizeY = 4;
|
|
const int32 BlockBytes = 8; // Both PVRTC2 and PVRTC4 are 8 bytes per block
|
|
const uint32 DestSizeX = FinalSquareSize;
|
|
const uint32 DestSizeY = FinalSquareSize;
|
|
|
|
// min 2x2 blocks per mip
|
|
const uint32 DestBlocksX = FGenericPlatformMath::Max<uint32>(DestSizeX / BlockSizeX, 2);
|
|
const uint32 DestBlocksY = FGenericPlatformMath::Max<uint32>(DestSizeY / BlockSizeY, 2);
|
|
const uint32 DestNumBytes = DestBlocksX * DestBlocksY * BlockBytes;
|
|
|
|
// If using an image that's too small, compressor needs to generate mips for us with an upscaled image
|
|
check(SizeX == SizeY);
|
|
const int32 SourceSquareSize = SizeX;
|
|
bool bGenerateMips = (FinalSquareSize < SourceSquareSize) ? true : false;
|
|
|
|
// Allocate space to store compressed data.
|
|
OutCompressedData.Empty(DestNumBytes);
|
|
OutCompressedData.AddUninitialized(DestNumBytes);
|
|
void* MipData = OutCompressedData.GetData();
|
|
|
|
// Write SourceData into PVR file on disk
|
|
|
|
// Init Header
|
|
FPVRHeader PVRHeader;
|
|
PVRHeader.Version = 0x03525650; // endianess does not match
|
|
PVRHeader.Flags = 0;
|
|
PVRHeader.PixelFormat = 0x0808080861726762; // Format of the UTexture 8bpp and BGRA ordered
|
|
PVRHeader.ColorSpace = 0; // Setting to 1 indicates SRGB, but causes PVRTexTool to unpack to linear. We want the image to remain in sRGB space as we do the conversion in the shader.
|
|
PVRHeader.ChannelType = 0;
|
|
PVRHeader.Height = SizeY;
|
|
PVRHeader.Width = SizeX;
|
|
PVRHeader.Depth = 1;
|
|
PVRHeader.NumSurfaces = 1;
|
|
PVRHeader.NumFaces = 1;
|
|
PVRHeader.NumMipmaps = 1;
|
|
PVRHeader.MetaDataSize = 0;
|
|
|
|
// Get file paths for intermediates. Unique path to avoid filename collision
|
|
FGuid Guid;
|
|
FPlatformMisc::CreateGuid(Guid);
|
|
FString InputFilePath = FString::Printf(TEXT("Cache/%x%x%x%xRGBToPVRIn.pvr"), Guid.A, Guid.B, Guid.C, Guid.D);
|
|
InputFilePath = FPaths::ProjectIntermediateDir() + InputFilePath;
|
|
FString OutputFilePath = FString::Printf(TEXT("Cache/%x%x%x%xRGBToPVROut.pvr"), Guid.A, Guid.B, Guid.C, Guid.D);
|
|
OutputFilePath = FPaths::ProjectIntermediateDir() + OutputFilePath;
|
|
|
|
FArchive* PVRFile = NULL;
|
|
while(!PVRFile)
|
|
{
|
|
PVRFile = IFileManager::Get().CreateFileWriter(*InputFilePath); // Occasionally returns NULL due to error code ERROR_SHARING_VIOLATION
|
|
FPlatformProcess::Sleep(0.01f); // ... no choice but to wait for the file to become free to access
|
|
}
|
|
|
|
// Write out header
|
|
uint32 HeaderSize = sizeof( PVRHeader );
|
|
check(HeaderSize==52);
|
|
PVRFile->Serialize(&PVRHeader, HeaderSize);
|
|
|
|
// Write out uncompressed data
|
|
PVRFile->Serialize(SourceData, SizeX * SizeY * sizeof(uint32));
|
|
|
|
// Finished writing file
|
|
PVRFile->Close();
|
|
delete PVRFile;
|
|
|
|
// Compress PVR file to PVRTC
|
|
FString CompressionMode = GetPVRTCQualityString(BuildSettings.CompressionQuality);
|
|
|
|
// Use PowerVR's new CLI tool commandline
|
|
FString Params = FString::Printf(TEXT("-i \"%s\" -o \"%s\" %s -legacypvr -q pvrtc%s -f PVRTC1_%d"),
|
|
*InputFilePath, *OutputFilePath,
|
|
bGenerateMips ? TEXT("-m") : TEXT(""),
|
|
*CompressionMode,
|
|
bIsPVRTC2 ? 2 : 4);
|
|
#if PLATFORM_MAC
|
|
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI"));
|
|
#elif PLATFORM_LINUX
|
|
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI.lnx"));
|
|
#elif PLATFORM_WINDOWS
|
|
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe"));
|
|
#else
|
|
#error Unsupported platform
|
|
#endif
|
|
UE_LOG(LogTemp, Log, TEXT("Running texturetool with '%s'"), *Params);
|
|
|
|
// Give a debug message about the process
|
|
if (IsRunningCommandlet())
|
|
{
|
|
//UE_LOG(LogTextureFormatPVR, Display, TEXT("Compressing mip (%dx%d) to PVRTC%d for mobile devices..."), ImageSizeX, ImageSizeY, bIsPVRTC2 ? 2 : 4);
|
|
}
|
|
|
|
// Start Compressor
|
|
FProcHandle Proc = FPlatformProcess::CreateProc(*CompressorPath, *Params, true, false, false, NULL, -1, NULL, NULL);
|
|
bool bConversionWasSuccessful = true;
|
|
|
|
// Failed to start the compressor process?
|
|
if (!Proc.IsValid())
|
|
{
|
|
UE_LOG(LogTextureFormatPVR, Error, TEXT("Failed to start PVR compressor tool. (Path:%s)"), *CompressorPath);
|
|
bConversionWasSuccessful = false;
|
|
}
|
|
|
|
if ( bConversionWasSuccessful )
|
|
{
|
|
// Wait for the process to complete
|
|
int ReturnCode;
|
|
while (!FPlatformProcess::GetProcReturnCode(Proc, &ReturnCode))
|
|
{
|
|
FPlatformProcess::Sleep(0.01f);
|
|
}
|
|
FPlatformProcess::CloseProc(Proc);
|
|
|
|
// Did it fail?
|
|
if ( ReturnCode != 0 )
|
|
{
|
|
UE_LOG(LogTextureFormatPVR, Error, TEXT("PVR tool Failed with Return Code %d Mip Size (%d,%d)"), ReturnCode, SizeX, SizeY);
|
|
bConversionWasSuccessful = false;
|
|
}
|
|
}
|
|
|
|
// Open compressed file and put the data in OutCompressedImage
|
|
if ( bConversionWasSuccessful )
|
|
{
|
|
// Calculate which mip to pull from compressed image
|
|
int32 MipLevel = 0;
|
|
{
|
|
int32 i = SizeX;
|
|
while ( i > FinalSquareSize )
|
|
{
|
|
i /= 2;
|
|
++MipLevel;
|
|
}
|
|
}
|
|
|
|
// Get Raw File Data
|
|
TArray<uint8> PVRData;
|
|
FFileHelper::LoadFileToArray(PVRData, *OutputFilePath);
|
|
|
|
// Process It
|
|
FPVRHeader* Header = (FPVRHeader*)PVRData.GetData();
|
|
|
|
// Calculate the offset to get to the mip data
|
|
int FileOffset = HeaderSize;
|
|
for(int32 i = 0; i < MipLevel; ++i)
|
|
{
|
|
// Get the mip size for each image before the mip we want
|
|
uint32 LocalMipSizeX = FGenericPlatformMath::Max<uint32>(SizeX >> i, 1);
|
|
uint32 LocalMipSizeY = LocalMipSizeX;
|
|
uint32 LocalBlocksX = FGenericPlatformMath::Max<uint32>(LocalMipSizeX / BlockSizeX, 2);
|
|
uint32 LocalBlocksY = FGenericPlatformMath::Max<uint32>(LocalMipSizeY / BlockSizeY, 2);
|
|
uint32 LocalMipSize = LocalBlocksX * LocalBlocksY * BlockBytes;
|
|
|
|
// Add that mip's size to the offset
|
|
FileOffset += LocalMipSize;
|
|
}
|
|
|
|
// Copy compressed data
|
|
FMemory::Memcpy(MipData, PVRData.GetData() + FileOffset, DestNumBytes);
|
|
}
|
|
|
|
// Delete intermediate files
|
|
IFileManager::Get().Delete(*InputFilePath);
|
|
IFileManager::Get().Delete(*OutputFilePath);
|
|
|
|
return bConversionWasSuccessful;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Module for PVR texture compression.
|
|
*/
|
|
static ITextureFormat* Singleton = NULL;
|
|
|
|
class FTextureFormatPVRModule : public ITextureFormatModule
|
|
{
|
|
public:
|
|
virtual ~FTextureFormatPVRModule()
|
|
{
|
|
delete Singleton;
|
|
Singleton = NULL;
|
|
}
|
|
virtual ITextureFormat* GetTextureFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
Singleton = new FTextureFormatPVR();
|
|
}
|
|
return Singleton;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FTextureFormatPVRModule, TextureFormatPVR);
|