Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatIntelISPCTexComp/Private/TextureFormatIntelISPCTexComp.cpp
Chris Babcock dc647b9547 Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 3600060)
#rb none
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none
	#rb none
	#rnx

Change 3504996 on 2017/06/22 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin
	#codereview Jack.Porter

Change 3505056 on 2017/06/22 by Cosmin.Sulea

	Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions
	#rb none

Change 3508049 on 2017/06/23 by Nick.Shin

	HTML5 toolchain notes corrections

	#jira none
	#rb none
	#rnx

Change 3508663 on 2017/06/24 by Nick.Shin

	HTML5LaunchHelper.exe on linux - redo

	- it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself...
	- modified c# program to output a version number to help track which version of HTML5LaunchHelper is running...

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux
	#rnx
	#rb none

Change 3509210 on 2017/06/26 by Dmitriy.Dyomin

	 ExposureScale will be applied during tonemap pass when MobileHDR is on
	#rb jack.porter
	#codereview Allan.Bentham

Change 3511058 on 2017/06/27 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin

Change 3511069 on 2017/06/27 by Jack.Porter

	PS4, XboxOne and Switch fixes for changes to ITextureFormat interface
	#rb Dmitriy.Dyomin
	#jira UEMOB-362

Change 3513028 on 2017/06/28 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517409 on 2017/06/30 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517730 on 2017/06/30 by Cosmin.Sulea

	UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain
	#rb Jack.Porter
	#jira UEMOB-328
	#codereview: peter.sauerbrei

Change 3517757 on 2017/06/30 by Cosmin.Sulea

	UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors
	#rb Jack.Porter
	#jira UE-46245
	#codereview: peter.sauerbrei

Change 3518149 on 2017/06/30 by Adrian.Chelu

	UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices
	#rb Jack.Porter
	#jira UE-46245
	#codereview: Chris Babcock <chris.babcock@epicgames.com>

Change 3524242 on 2017/07/06 by Nick.Shin

	HTML5 - refraction shader

	note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders
	specifically: fixes to and similar with: DitherTemporalAA

	#jria UE-46434  No Refraction in QA Game TM-Shadermodels HTML5
	#rb none
	#rn
	#codereview jack.porter dmitriy.dyomin

Change 3535295 on 2017/07/13 by Allan.Bentham

	#jira UEMOB-390
	Add Android cpu stats.
	add 'stat AndroidCPU' to android's console spinner UI.
	increase GetCPUState's core count support to 16.
	#jira UE-45888
	Use cvar value to limit android cpu stat update rate.
	#rb none

Change 3535306 on 2017/07/13 by Allan.Bentham

	Add missing pragma once
	#rb none

Change 3537047 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt1

	#rb none

Change 3537051 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt2

	#rb none

Change 3537373 on 2017/07/14 by Allan.Bentham

	Add scope level android egl error verification.
	work around minor issue with invalid egl config property.
	#rb chris.babcock

Change 3541735 on 2017/07/18 by Allan.Bentham

	Add 'sustained performance mode' support for API 24+ devices.
	#jira UEMOB-386
	#rb chris.babcock

Change 3543001 on 2017/07/18 by Sorin.Gradinaru

	#jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters.

	- for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate

	#rb Chris.Babcock

Change 3554399 on 2017/07/25 by Nick.Shin

	STATS disabled for non multi-threaded platforms

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox
	#rnx
	#rb none

Change 3554402 on 2017/07/25 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3556957 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff

	begin sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rnx
	#rb none

Change 3557654 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 2 -- remove asmjs code

	sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rn
	#rb none

Change 3557910 on 2017/07/27 by Jack.Porter

	Support Client configuration when packaging in the editor
	#jira UE-39973
	#rb Dmitriy.Dyomin

Change 3557917 on 2017/07/27 by Jack.Porter

	Missing file from CL 3557910
	#rb trivial

Change 3559642 on 2017/07/27 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	- both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted)

	- stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later...

	- new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3565656 on 2017/07/31 by Dmitriy.Dyomin

	Added a way to lock level position in Word Composition
	#jira UE-47713
	#rb none

Change 3565757 on 2017/08/01 by Dmitriy.Dyomin

	compile fix
	#rb none

Change 3567446 on 2017/08/01 by Chris.Babcock

	Allow addElement and addElements to only insert once with once="true" attribute in UPL
	#jira UE-47951
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3567592 on 2017/08/01 by Chris.Babcock

	Use absolute path for repositories for Gradle
	#jira UE-47952
	#ue4
	#android
	#rb Tim.Lincoln

Change 3568690 on 2017/08/02 by Chris.Babcock

	Removed warnings for once attribute in UPL
	#ue4
	#android
	#rb none

Change 3569975 on 2017/08/02 by Chris.Babcock

	Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle
	#jira UE-47995
	#ue4
	#android
	#rb Tim.Lincoln

Change 3570117 on 2017/08/02 by Chris.Babcock

	Add <setBoolFromPropertyContains> to UPL
	- sets bool to true if string list in ini matches contains attribute
	#jira UE-47996
	#ue4
	#android
	#rb Jack.Porter

Change 3571552 on 2017/08/03 by Chris.Babcock

	Removed unneeded settings.gradle file (generated)
	#jira UE-48041
	#ue4
	#android
	#rb none

Change 3572224 on 2017/08/04 by Dmitriy.Dyomin

	Better selection tracking in world composition
	#rb none

Change 3573662 on 2017/08/04 by Nick.Shin

	HTML5 remove PreLoadMap "feature" (was only available/used with HTML5)

	- asyncronous loads are not allowed during UEngine::LoadMap()
	- the files/code will be repurposed for pakfile CHUNK support

	#jira UEMOB-425  HTML5 streaming content investigation (part 1 of 2)
	#rn
	#rb none

Change 3574471 on 2017/08/07 by Dmitriy.Dyomin

	Export ULevelStreamingKismet::LoadLevelInstance function
	#rb none

Change 3576262 on 2017/08/08 by Dmitriy.Dyomin

	Fixed: widget clipping issues in world composition
	#rb none

Change 3576845 on 2017/08/08 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578313 on 2017/08/09 by Dmitriy.Dyomin

	Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState
	#jira UEMOB-435
	#rb jack.porter

Change 3578364 on 2017/08/09 by Dmitriy.Dyomin

	Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED
	This saves about 90 instructions in VS and a few in PS
	#jira UEMOB-166
	#rb jack.porter

Change 3578703 on 2017/08/09 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	forgot to check in exe and pdb file

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578961 on 2017/08/09 by Peter.Sauerbrei

	deprecate IOS 8 as the minimum OS supported.
	#jira UEMOB-429
	#rb chris.babcock

Change 3579319 on 2017/08/09 by Peter.Sauerbrei

	fixes for compile errors with Xcode 9 beta 4
	#rb none

Change 3579356 on 2017/08/09 by Peter.Sauerbrei

	modified minimum IOS to build with
	#rb chris.babcock

Change 3579687 on 2017/08/09 by Chris.Babcock

	Fix GoogleVR Gradle packaging
	#jira UE-48239
	#ue4
	#android
	#rb none

Change 3579921 on 2017/08/10 by Dmitriy.Dyomin

	GitHub 3670 : More zoom levels for World Composition (300)
	#contributedby: user37337
	#jira UE-45977
	#3670
	#rb none

Change 3580576 on 2017/08/10 by Peter.Sauerbrei

	detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen)
	#rb chris.babcock

Change 3580611 on 2017/08/10 by Chris.Babcock

	Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999)
	#jira UE-48185
	#PR #3876
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582166 on 2017/08/11 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32


	PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging):

	* Win64 server (WindowsServer)
	* Win64 client (WindowsNoEditor)
	* HTML5 client

	all playing together via websocket net driver (i've attached a screen shot of this in jira)


	code changes touches: physics, audio and main build files


	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code
	#rb ben.marsh
	#rnx
	#codereview josh.adams
	#fyi ori.cohen, aaron.mclera

Change 3582474 on 2017/08/11 by Chris.Babcock

	Don't use V2 signing for Gear VR APKs
	#jira UE-48354
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582614 on 2017/08/11 by Chris.Babcock

	Filter out unneeded architectures from APK for Gradle builds
	#jira UE-48355
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582923 on 2017/08/11 by Nick.Shin

	backport release 4.17 to dev-mobile

	#jira none
	#rb none
	#rnx

Change 3582924 on 2017/08/11 by Nick.Shin

	FNetworkFileServerHttp - error gracefully when port is already in use

	#jira UE-46409  [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
	#rnx
	#rb none

Change 3582925 on 2017/08/11 by Nick.Shin

	HTML5 - turn off pak file compression in favor of gzip packages

	#jira UE-46729  HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages
	#rn
	#rb none

Change 3583943 on 2017/08/14 by Cosmin.Sulea

	UEMOB-363 - second iteration - Project wide texture quality control by texture group
	#rb Dmitriy Dyomin
	#jira UEMOB-363

Change 3583967 on 2017/08/14 by Cosmin.Sulea

	Back out changelist 3583943
	#rb none

Change 3584121 on 2017/08/14 by Peter.Sauerbrei

	fix for mac compile failure
	#rb none

Change 3587877 on 2017/08/15 by Peter.Sauerbrei

	josh's suggested fix is not working for Xcode 8.3, so brute forcing for now
	#rb none

Change 3588612 on 2017/08/15 by Peter.Sauerbrei

	Xcode 9 project compatbility updates
	#rb chris.babcock
	#codereview michael.trepka

Change 3589223 on 2017/08/15 by Dmitriy.Dyomin

	Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map
	Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled
	Fixed: Streaming out a level in editor was not always updating NavMesh debug draw
	#rb lukasz.furman

Change 3589900 on 2017/08/16 by Dmitriy.Dyomin

	Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1)
	#codereview chris.babcock, rolando.caloca
	#rb none

Change 3590592 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 OSX

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 OSX

Change 3590597 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 Linux

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Linux

Change 3590624 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain

Change 3591720 on 2017/08/16 by Chris.Babcock

	Enable Gradle by default and add button to accept Android SDK license to project settings
	#jira UE-48519
	#ue4
	#android
	#rb Tim.Lincoln
	#fyi Peter.Sauerbrei

Change 3591998 on 2017/08/16 by Chris.Babcock

	Fix nonunity build
	#ue4
	#android
	#rb none

Change 3592407 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 Win64

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Win64

Change 3592479 on 2017/08/17 by Nick.Shin

	HTML5 3rd Party Libs - compiled with emscripten 1.37.19

	#jira UE-47813
	#rb none
	#rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain

Change 3592480 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain Epic edits

	as well as setting UE4 HTML c# scripts to use new toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain Epic edits

Change 3592481 on 2017/08/17 by Nick.Shin

	HTML5 remove old emscripten toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 remove old emscripten toolchain

Change 3592485 on 2017/08/17 by Nick.Shin

	HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds...

	#jira UE-47813
	#rb none
	#rnx

Change 3592549 on 2017/08/17 by Dmitriy.Dyomin

	Added GetDiskTotalAndFreeSpace for IOS and Android
	#jira UE-46479
	#codereview chris.babcock, peter.sauerbrei
	#rb none

Change 3594045 on 2017/08/17 by Peter.Sauerbrei

	comment about potential failure case in the remote tool chain
	#rb none

Change 3594342 on 2017/08/17 by Peter.Sauerbrei

	Merging

	//UE4/Main/...

	to //UE4/Dev-Mobile/...

	#rb none

Change 3594920 on 2017/08/17 by Peter.Sauerbrei

	fix for non-unity builds (accidentally merged something incorrectly)
	#rb none

Change 3595347 on 2017/08/17 by Chris.Babcock

	merge fixes for Android
	#ue4
	#android
	#rb Peter.Sauerbrei
	#lockdown Peter.Sauerbrei

Change 3595752 on 2017/08/17 by Chris.Babcock

	Update Facebook plugin to support Gradle
	#jira UE-48569
	#ue4
	#android
	#fyi Josh.Markiewicz
	#rb none
	#lockdown Peter.Sauerbrei

Change 3595849 on 2017/08/17 by Chris.Babcock

	Fix issue with libovrplatformloader.so for non armv7 targets
	#jira UE-48533
	#ue4
	#android
	#rb none
	#lockdown Peter.Sauerbrei

Change 3596419 on 2017/08/18 by Peter.Sauerbrei

	fix for Mac Editor build failure
	#rb none

Change 3597023 on 2017/08/18 by Peter.Sauerbrei

	fix for game editor build failure
	#rb none

Change 3597032 on 2017/08/18 by Peter.Sauerbrei

	fix for app bundle id in Info-Editor.plist
	#rb none

Change 3597034 on 2017/08/18 by Peter.Sauerbrei

	put back the info.plist, found the real problem
	#rb none

Change 3597197 on 2017/08/18 by Peter.Sauerbrei

	pull Info.plist from the build products
	#rb none

[CL 3600450 by Chris Babcock in Main branch]
2017-08-21 15:05:19 -04:00

846 lines
28 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/FileManager.h"
#include "Misc/CommandLine.h"
#include "Containers/IndirectArray.h"
#include "Stats/Stats.h"
#include "Async/AsyncWork.h"
#include "Misc/ConfigCacheIni.h"
#include "ImageCore.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"
#include "TextureCompressorModule.h"
#include "PixelFormat.h"
#include "ispc_texcomp.h"
DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatIntelISPCTexComp, Log, All);
// increment this if you change anything that will affect compression in this file, including FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE
#define BASE_ISPC_DX11_FORMAT_VERSION 3
// For debugging intermediate image results by saving them out as files.
#define DEBUG_SAVE_INTERMEDIATE_IMAGES 0
/**
* Macro trickery for supported format names.
*/
#define ENUM_SUPPORTED_FORMATS(op) \
op(BC6H) \
op(BC7)
#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
#undef DECL_FORMAT_NAME
#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
static FName GSupportedTextureFormatNames[] =
{
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
};
#undef DECL_FORMAT_NAME_ENTRY
#undef ENUM_SUPPORTED_FORMATS
#define ENUM_ASTC_FORMATS(op) \
op(ASTC_RGB) \
op(ASTC_RGBA) \
op(ASTC_RGBAuto) \
op(ASTC_NormalAG) \
op(ASTC_NormalRG)
#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
ENUM_ASTC_FORMATS(DECL_FORMAT_NAME);
#undef DECL_FORMAT_NAME
#undef ENUM_ASTC_FORMATS
// BC6H, BC7, ASTC all have 16-byte block size
#define BLOCK_SIZE_IN_BYTES 16
// Bitmap compression types.
enum EBitmapCompression
{
BCBI_RGB = 0,
BCBI_RLE8 = 1,
BCBI_RLE4 = 2,
BCBI_BITFIELDS = 3,
};
// .BMP file header.
#pragma pack(push,1)
struct FBitmapFileHeader
{
uint16 bfType;
uint32 bfSize;
uint16 bfReserved1;
uint16 bfReserved2;
uint32 bfOffBits;
friend FArchive& operator<<(FArchive& Ar, FBitmapFileHeader& H)
{
Ar << H.bfType << H.bfSize << H.bfReserved1 << H.bfReserved2 << H.bfOffBits;
return Ar;
}
};
#pragma pack(pop)
// .BMP subheader.
#pragma pack(push,1)
struct FBitmapInfoHeader
{
uint32 biSize;
uint32 biWidth;
int32 biHeight;
uint16 biPlanes;
uint16 biBitCount;
uint32 biCompression;
uint32 biSizeImage;
uint32 biXPelsPerMeter;
uint32 biYPelsPerMeter;
uint32 biClrUsed;
uint32 biClrImportant;
friend FArchive& operator<<(FArchive& Ar, FBitmapInfoHeader& H)
{
Ar << H.biSize << H.biWidth << H.biHeight;
Ar << H.biPlanes << H.biBitCount;
Ar << H.biCompression << H.biSizeImage;
Ar << H.biXPelsPerMeter << H.biYPelsPerMeter;
Ar << H.biClrUsed << H.biClrImportant;
return Ar;
}
};
#pragma pack(pop)
void SaveImageAsBMP( FArchive& Ar, const uint8* RawData, int SourceBytesPerPixel, int SizeX, int SizeY )
{
FBitmapFileHeader bmf;
FBitmapInfoHeader bmhdr;
// File header.
bmf.bfType = 'B' + (256 * (int32)'M');
bmf.bfReserved1 = 0;
bmf.bfReserved2 = 0;
int32 biSizeImage = SizeX * SizeY * 3;
bmf.bfOffBits = sizeof(FBitmapFileHeader) + sizeof(FBitmapInfoHeader);
bmhdr.biBitCount = 24;
bmf.bfSize = bmf.bfOffBits + biSizeImage;
Ar << bmf;
// Info header.
bmhdr.biSize = sizeof(FBitmapInfoHeader);
bmhdr.biWidth = SizeX;
bmhdr.biHeight = SizeY;
bmhdr.biPlanes = 1;
bmhdr.biCompression = BCBI_RGB;
bmhdr.biSizeImage = biSizeImage;
bmhdr.biXPelsPerMeter = 0;
bmhdr.biYPelsPerMeter = 0;
bmhdr.biClrUsed = 0;
bmhdr.biClrImportant = 0;
Ar << bmhdr;
bool bIsRGBA16 = (SourceBytesPerPixel == 8);
//NOTE: Each row must be 4-byte aligned in a BMP.
int PaddingX = Align(SizeX * 3, 4) - SizeX * 3;
// Upside-down scanlines.
for (int32 i = SizeY - 1; i >= 0; i--)
{
const uint8* ScreenPtr = &RawData[i*SizeX*SourceBytesPerPixel];
for (int32 j = SizeX; j > 0; j--)
{
uint8 R, G, B;
if (bIsRGBA16)
{
R = ScreenPtr[1];
G = ScreenPtr[3];
B = ScreenPtr[5];
ScreenPtr += 8;
}
else
{
R = ScreenPtr[0];
G = ScreenPtr[1];
B = ScreenPtr[2];
ScreenPtr += 4;
}
Ar << R;
Ar << G;
Ar << B;
}
for (int32 j = 0; j < PaddingX; ++j)
{
int8 PadByte = 0;
Ar << PadByte;
}
}
}
#define MAGIC_FILE_CONSTANT 0x5CA1AB13
// little endian
#pragma pack(push,1)
struct astc_header
{
uint8_t magic[4];
uint8_t blockdim_x;
uint8_t blockdim_y;
uint8_t blockdim_z;
uint8_t xsize[3];
uint8_t ysize[3]; // x-size, y-size and z-size are given in texels;
uint8_t zsize[3]; // block count is inferred
};
#pragma pack(pop)
void SaveImageAsASTC(FArchive& Ar, uint8* RawData, int SizeX, int SizeY, int block_width, int block_height)
{
astc_header file_header;
uint32_t magic = MAGIC_FILE_CONSTANT;
FMemory::Memcpy(file_header.magic, &magic, 4);
file_header.blockdim_x = block_width;
file_header.blockdim_y = block_height;
file_header.blockdim_z = 1;
int32 xsize = SizeX;
int32 ysize = SizeY;
int32 zsize = 1;
FMemory::Memcpy(file_header.xsize, &xsize, 3);
FMemory::Memcpy(file_header.ysize, &ysize, 3);
FMemory::Memcpy(file_header.zsize, &zsize, 3);
Ar.Serialize(&file_header, sizeof(file_header));
size_t height_in_blocks = (SizeY + block_height - 1) / block_height;
size_t width_in_blocks = (SizeX + block_width - 1) / block_width;
int stride = width_in_blocks * BLOCK_SIZE_IN_BYTES;
Ar.Serialize(RawData, height_in_blocks * stride);
}
struct FMultithreadSettings
{
int iScansPerTask;
int iNumTasks;
};
template <typename EncoderSettingsType>
struct FMultithreadedCompression
{
typedef void(*CompressFunction)(EncoderSettingsType* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex);
static void Compress(FMultithreadSettings &MultithreadSettings, EncoderSettingsType &EncoderSettings, FImage &Image, FCompressedImage2D &OutCompressedImage, CompressFunction FunctionCallback, bool bUseTasks)
{
if (bUseTasks)
{
class FIntelCompressWorker : public FNonAbandonableTask
{
public:
FIntelCompressWorker(EncoderSettingsType* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex, CompressFunction InFunctionCallback)
: mpEncSettings(pEncSettings)
, mpInImage(pInImage)
, mpOutImage(pOutImage)
, mYStart(yStart)
, mYEnd(yEnd)
, mSliceIndex(SliceIndex)
, mCallback(InFunctionCallback)
{
}
void DoWork()
{
mCallback(mpEncSettings, mpInImage, mpOutImage, mYStart, mYEnd, mSliceIndex);
}
FORCEINLINE TStatId GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(FIntelCompressWorker, STATGROUP_ThreadPoolAsyncTasks);
}
EncoderSettingsType* mpEncSettings;
FImage* mpInImage;
FCompressedImage2D* mpOutImage;
int mYStart;
int mYEnd;
int mSliceIndex;
CompressFunction mCallback;
};
typedef FAsyncTask<FIntelCompressWorker> FIntelCompressTask;
// One less task because we'll do the final + non multiple of 4 inside this task
TIndirectArray<FIntelCompressTask> CompressionTasks;
const int NumStasksPerSlice = MultithreadSettings.iNumTasks + 1;
CompressionTasks.Reserve(NumStasksPerSlice * Image.NumSlices - 1);
for (int SliceIndex = 0; SliceIndex < Image.NumSlices; ++SliceIndex)
{
for (int iTask = 0; iTask < NumStasksPerSlice; ++iTask)
{
// Create a new task unless it's the last task in the last slice (that one will run on current thread, after these threads have been started)
if (SliceIndex < (Image.NumSlices - 1) || iTask < (NumStasksPerSlice - 1))
{
auto* AsyncTask = new(CompressionTasks) FIntelCompressTask(&EncoderSettings, &Image, &OutCompressedImage, iTask * MultithreadSettings.iScansPerTask, (iTask + 1) * MultithreadSettings.iScansPerTask, SliceIndex, FunctionCallback);
AsyncTask->StartBackgroundTask();
}
}
}
FunctionCallback(&EncoderSettings, &Image, &OutCompressedImage, MultithreadSettings.iScansPerTask * MultithreadSettings.iNumTasks, Image.SizeY, Image.NumSlices - 1);
// Wait for all tasks to complete
for (int32 TaskIndex = 0; TaskIndex < CompressionTasks.Num(); ++TaskIndex)
{
CompressionTasks[TaskIndex].EnsureCompletion();
}
}
else
{
for (int SliceIndex = 0; SliceIndex < Image.NumSlices; ++SliceIndex)
{
FunctionCallback(&EncoderSettings, &Image, &OutCompressedImage, 0, Image.SizeY, SliceIndex);
}
}
}
};
/**
* BC6H Compression function
*/
static void IntelBC6HCompressScans(bc6h_enc_settings* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex)
{
check(pInImage->Format == ERawImageFormat::RGBA16F);
check((yStart % 4) == 0);
check((pInImage->SizeX % 4) == 0);
check((yStart >= 0) && (yStart <= pInImage->SizeY));
check((yEnd >= 0) && (yEnd <= pInImage->SizeY));
const int InStride = pInImage->SizeX * 8;
const int OutStride = pInImage->SizeX / 4 * BLOCK_SIZE_IN_BYTES;
const int InSliceSize = pInImage->SizeY * InStride;
const int OutSliceSize = pInImage->SizeY / 4 * OutStride;
uint8* pInTexels = reinterpret_cast<uint8*>(&pInImage->RawData[0]) + InSliceSize * SliceIndex;
uint8* pOutTexels = reinterpret_cast<uint8*>(&pOutImage->RawData[0]) + OutSliceSize * SliceIndex;
rgba_surface insurface;
insurface.ptr = pInTexels + (yStart * InStride);
insurface.width = pInImage->SizeX;
insurface.height = yEnd - yStart;
insurface.stride = pInImage->SizeX * 8;
pOutTexels += yStart / 4 * OutStride;
CompressBlocksBC6H(&insurface, pOutTexels, pEncSettings);
}
/**
* BC7 Compression function
*/
static void IntelBC7CompressScans(bc7_enc_settings* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex)
{
check(pInImage->Format == ERawImageFormat::BGRA8);
check((yStart % 4) == 0);
check((pInImage->SizeX % 4) == 0);
check((yStart >= 0) && (yStart <= pInImage->SizeY));
check((yEnd >= 0) && (yEnd <= pInImage->SizeY));
const int InStride = pInImage->SizeX * 4;
const int OutStride = pInImage->SizeX / 4 * BLOCK_SIZE_IN_BYTES;
const int InSliceSize = pInImage->SizeY * InStride;
const int OutSliceSize = pInImage->SizeY / 4 * OutStride;
uint8* pInTexels = reinterpret_cast<uint8*>(&pInImage->RawData[0]) + InSliceSize * SliceIndex;
uint8* pOutTexels = reinterpret_cast<uint8*>(&pOutImage->RawData[0]) + OutSliceSize * SliceIndex;
// Switch byte order for compressors input
for ( int y=yStart; y < yEnd; ++y )
{
uint8* pInTexelsSwap = pInTexels + (y * InStride);
for ( int x=0; x < pInImage->SizeX; ++x )
{
const uint8 r = pInTexelsSwap[0];
pInTexelsSwap[0] = pInTexelsSwap[2];
pInTexelsSwap[2] = r;
pInTexelsSwap += 4;
}
}
rgba_surface insurface;
insurface.ptr = pInTexels + (yStart * InStride);
insurface.width = pInImage->SizeX;
insurface.height = yEnd - yStart;
insurface.stride = pInImage->SizeX * 4;
pOutTexels += yStart / 4 * OutStride;
CompressBlocksBC7(&insurface, pOutTexels, pEncSettings);
}
#define MAX_QUALITY_BY_SIZE 4
#define FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE 4
static uint16 GetDefaultCompressionBySizeValue()
{
// start at default quality, then lookup in .ini file
int32 CompressionModeValue = 0;
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySize"), CompressionModeValue, GEngineIni);
FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybysize="), CompressionModeValue);
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SIZE);
return CompressionModeValue;
}
static EPixelFormat GetQualityFormat(int& BlockWidth, int& BlockHeight, int32 OverrideSizeValue = -1)
{
// Note: ISPC only supports 8x8 and higher quality, and only one speed (fast)
// convert to a string
EPixelFormat Format = PF_Unknown;
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue())
{
case 0: //Format = PF_ASTC_12x12; BlockWidth = BlockHeight = 12; break;
case 1: //Format = PF_ASTC_10x10; BlockWidth = BlockHeight = 10; break;
case 2: Format = PF_ASTC_8x8; BlockWidth = BlockHeight = 8; break;
case 3: Format = PF_ASTC_6x6; BlockWidth = BlockHeight = 6; break;
case 4: Format = PF_ASTC_4x4; BlockWidth = BlockHeight = 4; break;
default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
}
return Format;
}
struct FASTCEncoderSettings : public astc_enc_settings
{
FName TextureFormatName;
};
/**
* ASTC Compression function
*/
static void IntelASTCCompressScans(FASTCEncoderSettings* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex)
{
check(pInImage->Format == ERawImageFormat::BGRA8);
check((yStart % pEncSettings->block_height) == 0);
check((pInImage->SizeX % pEncSettings->block_width) == 0);
check((yStart >= 0) && (yStart <= pInImage->SizeY));
check((yEnd >= 0) && (yEnd <= pInImage->SizeY));
const int InStride = pInImage->SizeX * 4;
const int OutStride = pInImage->SizeX / pEncSettings->block_width * BLOCK_SIZE_IN_BYTES;
const int InSliceSize = pInImage->SizeY * InStride;
const int OutSliceSize = pInImage->SizeY / pEncSettings->block_height * OutStride;
uint8* pInTexels = reinterpret_cast<uint8*>(&pInImage->RawData[0]) + InSliceSize * SliceIndex;
uint8* pOutTexels = reinterpret_cast<uint8*>(&pOutImage->RawData[0]) + OutSliceSize * SliceIndex;
if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_RGB)
{
// Switch byte order for compressors input (BGRA -> RGBA)
// Force A=255
for (int y = yStart; y < yEnd; ++y)
{
uint8* pInTexelsSwap = pInTexels + (y * InStride);
for (int x = 0; x < pInImage->SizeX; ++x)
{
const uint8 r = pInTexelsSwap[0];
pInTexelsSwap[0] = pInTexelsSwap[2];
pInTexelsSwap[2] = r;
pInTexelsSwap[3] = 255;
pInTexelsSwap += 4;
}
}
}
else if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_RGBA)
{
// Switch byte order for compressors input (BGRA -> RGBA)
for (int y = yStart; y < yEnd; ++y)
{
uint8* pInTexelsSwap = pInTexels + (y * InStride);
for (int x = 0; x < pInImage->SizeX; ++x)
{
const uint8 r = pInTexelsSwap[0];
pInTexelsSwap[0] = pInTexelsSwap[2];
pInTexelsSwap[2] = r;
pInTexelsSwap += 4;
}
}
}
else if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_NormalAG)
{
// Switch byte order for compressors input (BGRA -> RGBA)
// Re-normalize
// Set any unused RGB components to 0, an unused A to 255.
for (int y = yStart; y < yEnd; ++y)
{
uint8* pInTexelsSwap = pInTexels + (y * InStride);
for (int x = 0; x < pInImage->SizeX; ++x)
{
FVector Normal = FVector(pInTexelsSwap[2] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[1] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[0] / 255.0f * 2.0f - 1.0f);
Normal = Normal.GetSafeNormal();
pInTexelsSwap[0] = 0;
pInTexelsSwap[1] = FMath::FloorToInt((Normal.Y * 0.5f + 0.5f) * 255.999f);
pInTexelsSwap[2] = 0;
pInTexelsSwap[3] = FMath::FloorToInt((Normal.X * 0.5f + 0.5f) * 255.999f);
pInTexelsSwap += 4;
}
}
}
else if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_NormalRG)
{
// Switch byte order for compressors input (BGRA -> RGBA)
// Re-normalize
// Set any unused RGB components to 0, an unused A to 255.
for (int y = yStart; y < yEnd; ++y)
{
uint8* pInTexelsSwap = pInTexels + (y * InStride);
for (int x = 0; x < pInImage->SizeX; ++x)
{
FVector Normal = FVector(pInTexelsSwap[2] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[1] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[0] / 255.0f * 2.0f - 1.0f);
Normal = Normal.GetSafeNormal();
pInTexelsSwap[0] = FMath::FloorToInt((Normal.X * 0.5f + 0.5f) * 255.999f);
pInTexelsSwap[1] = FMath::FloorToInt((Normal.Y * 0.5f + 0.5f) * 255.999f);
pInTexelsSwap[2] = 0;
pInTexelsSwap[3] = 255;
pInTexelsSwap += 4;
}
}
}
rgba_surface insurface;
insurface.ptr = pInTexels + (yStart * InStride);
insurface.width = pInImage->SizeX;
insurface.height = yEnd - yStart;
insurface.stride = pInImage->SizeX * 4;
pOutTexels += yStart / pEncSettings->block_height * OutStride;
CompressBlocksASTC(&insurface, pOutTexels, pEncSettings);
}
/**
* Intel BC texture format handler.
*/
class FTextureFormatIntelISPCTexComp : public ITextureFormat
{
public:
FTextureFormatIntelISPCTexComp()
{
}
virtual ~FTextureFormatIntelISPCTexComp()
{
}
virtual bool AllowParallelBuild() const override
{
return true;
}
// Return the version for the DX11 formats BC6H and BC7 (not ASTC)
virtual uint16 GetVersion(
FName Format,
const struct FTextureBuildSettings* BuildSettings = nullptr
) const override
{
return BASE_ISPC_DX11_FORMAT_VERSION;
}
// Since we want to have per texture [group] compression settings, we need to have the key based on the texture
virtual FString GetDerivedDataKeyString(const class UTexture& Texture) const override
{
return TEXT("");
}
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
{
for (int32 i = 0; i < ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
{
OutFormats.Add(GSupportedTextureFormatNames[i]);
}
}
virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
{
return FTextureFormatCompressorCaps(); // Default capabilities.
}
static void SetupScans(const FImage& InImage, int BlockWidth, int BlockHeight, FCompressedImage2D& OutCompressedImage, FMultithreadSettings &MultithreadSettings)
{
const int AlignedSizeX = AlignArbitrary(InImage.SizeX, BlockWidth);
const int AlignedSizeY = AlignArbitrary(InImage.SizeY, BlockHeight);
const int WidthInBlocks = AlignedSizeX / BlockWidth;
const int HeightInBlocks = AlignedSizeY / BlockHeight;
const int SizePerSlice = WidthInBlocks * HeightInBlocks * BLOCK_SIZE_IN_BYTES;
OutCompressedImage.RawData.AddUninitialized(SizePerSlice * InImage.NumSlices);
OutCompressedImage.SizeX = FMath::Max(AlignedSizeX, BlockWidth);
OutCompressedImage.SizeY = FMath::Max(AlignedSizeY, BlockHeight);
// When we allow async tasks to execute we do so with BlockHeight lines of the image per task
// This isn't optimal for long thin textures, but works well with how ISPC works
MultithreadSettings.iScansPerTask = BlockHeight;
MultithreadSettings.iNumTasks = FMath::Max((AlignedSizeY / MultithreadSettings.iScansPerTask) - 1, 0);
}
static void PadImageToBlockSize(FImage &InOutImage, int BlockWidth, int BlockHeight, int BytesPerPixel)
{
const int AlignedSizeX = AlignArbitrary(InOutImage.SizeX, BlockWidth);
const int AlignedSizeY = AlignArbitrary(InOutImage.SizeY, BlockHeight);
const int AlignedSliceSize = AlignedSizeX * AlignedSizeY * BytesPerPixel;
const int AlignedTotalSize = AlignedSliceSize * InOutImage.NumSlices;
const int OriginalSliceSize = InOutImage.SizeX * InOutImage.SizeY * BytesPerPixel;
// Early out if no padding is necessary
if (AlignedSizeX == InOutImage.SizeX && AlignedSizeY == InOutImage.SizeY)
{
return;
}
// Allocate temp buffer
//@TODO: Optimize away this temp buffer (could avoid last FMemory::Memcpy)
TArray<uint8> TempBuffer;
TempBuffer.SetNumUninitialized(AlignedTotalSize);
const int PaddingX = AlignedSizeX - InOutImage.SizeX;
const int PaddingY = AlignedSizeY - InOutImage.SizeY;
const int SrcStride = InOutImage.SizeX * BytesPerPixel;
const int DstStride = AlignedSizeX * BytesPerPixel;
for (int SliceIndex = 0; SliceIndex < InOutImage.NumSlices; ++SliceIndex)
{
uint8* DstData = ((uint8*)TempBuffer.GetData()) + SliceIndex * AlignedSliceSize;
const uint8* SrcData = ((uint8*)InOutImage.RawData.GetData()) + SliceIndex * OriginalSliceSize;
// Copy all of SrcData and pad on X-axis:
for (int Y = 0; Y < InOutImage.SizeY; ++Y)
{
FMemory::Memcpy(DstData, SrcData, SrcStride);
SrcData += SrcStride - BytesPerPixel; // Src: Last pixel on this row
DstData += SrcStride; // Dst: Beginning of the padded region at the end of this row
for (int PadX = 0; PadX < PaddingX; PadX++)
{
// Replicate right-most pixel as padding on X-axis
FMemory::Memcpy(DstData, SrcData, BytesPerPixel);
DstData += BytesPerPixel;
}
SrcData += BytesPerPixel; // Src & Dst: Beginning of next row
}
// Replicate last row as padding on Y-axis:
SrcData = DstData - DstStride; // Src: Beginning of the last row (of DstData)
for (int PadY = 0; PadY < PaddingY; PadY++)
{
FMemory::Memcpy(DstData, SrcData, DstStride);
DstData += DstStride; // Dst: Beginning of the padded region at the end of this row
}
}
// Replace InOutImage with the new data
InOutImage.RawData.Empty(AlignedTotalSize);
InOutImage.RawData.SetNumUninitialized(AlignedTotalSize);
FMemory::Memcpy(InOutImage.RawData.GetData(), TempBuffer.GetData(), AlignedTotalSize);
InOutImage.SizeX = AlignedSizeX;
InOutImage.SizeY = AlignedSizeY;
}
virtual bool CompressImage(
const FImage& InImage,
const struct FTextureBuildSettings& BuildSettings,
bool bImageHasAlphaChannel,
FCompressedImage2D& OutCompressedImage
) const override
{
check(InImage.SizeX > 0);
check(InImage.SizeY > 0);
check(InImage.NumSlices > 0);
bool bCompressionSucceeded = false;
int BlockWidth = 0;
int BlockHeight = 0;
const bool bUseTasks = true;
FMultithreadSettings MultithreadSettings;
EPixelFormat CompressedPixelFormat = PF_Unknown;
if ( BuildSettings.TextureFormatName == GTextureFormatNameBC6H )
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::RGBA16F, EGammaSpace::Linear);
bc6h_enc_settings settings;
GetProfile_bc6h_basic(&settings);
SetupScans(Image, 4, 4, OutCompressedImage, MultithreadSettings);
PadImageToBlockSize(Image, 4, 4, 4*2);
FMultithreadedCompression<bc6h_enc_settings>::Compress(MultithreadSettings, settings, Image, OutCompressedImage, &IntelBC6HCompressScans, bUseTasks);
CompressedPixelFormat = PF_BC6H;
bCompressionSucceeded = true;
}
else if ( BuildSettings.TextureFormatName == GTextureFormatNameBC7 )
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
bc7_enc_settings settings;
if ( bImageHasAlphaChannel )
{
GetProfile_alpha_basic(&settings);
}
else
{
GetProfile_basic(&settings);
}
SetupScans(Image, 4, 4, OutCompressedImage, MultithreadSettings);
PadImageToBlockSize(Image, 4, 4, 4*1);
FMultithreadedCompression<bc7_enc_settings>::Compress(MultithreadSettings, settings, Image, OutCompressedImage, &IntelBC7CompressScans, bUseTasks);
CompressedPixelFormat = PF_BC7;
bCompressionSucceeded = true;
}
else
{
bool bIsRGBColorASTC = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB ||
((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && !bImageHasAlphaChannel));
bool bIsRGBAColorASTC = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBA ||
((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && bImageHasAlphaChannel));
bool bIsNormalMap = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG ||
BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG);
CompressedPixelFormat = GetQualityFormat( BlockWidth, BlockHeight, bIsNormalMap ? FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE : BuildSettings.CompressionQuality );
FASTCEncoderSettings EncoderSettings;
if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG)
{
GetProfile_astc_alpha_fast(&EncoderSettings, BlockWidth, BlockHeight);
EncoderSettings.TextureFormatName = BuildSettings.TextureFormatName;
bCompressionSucceeded = true;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
{
GetProfile_astc_fast(&EncoderSettings, BlockWidth, BlockHeight);
EncoderSettings.TextureFormatName = BuildSettings.TextureFormatName;
bCompressionSucceeded = true;
}
else if (bIsRGBColorASTC)
{
GetProfile_astc_fast(&EncoderSettings, BlockWidth, BlockHeight);
EncoderSettings.TextureFormatName = GTextureFormatNameASTC_RGB;
bCompressionSucceeded = true;
}
else if (bIsRGBAColorASTC)
{
GetProfile_astc_alpha_fast(&EncoderSettings, BlockWidth, BlockHeight);
EncoderSettings.TextureFormatName = GTextureFormatNameASTC_RGBA;
bCompressionSucceeded = true;
}
if (bCompressionSucceeded)
{
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
SetupScans(Image, EncoderSettings.block_width, EncoderSettings.block_height, OutCompressedImage, MultithreadSettings);
PadImageToBlockSize(Image, EncoderSettings.block_width, EncoderSettings.block_height, 4 * 1);
#if DEBUG_SAVE_INTERMEDIATE_IMAGES
//@DEBUG (save padded input as BMP):
static bool SaveInputOutput = false;
static volatile int32 Counter = 0;
int LocalCounter = Counter;
if (SaveInputOutput) // && LocalCounter < 10 && Image.SizeX >= 1024)
{
const FString FileName = FString::Printf(TEXT("Smedis-Input-%d.bmp"), FPlatformTLS::GetCurrentThreadId());
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*FileName);
SaveImageAsBMP(*FileWriter, Image.RawData.GetData(), 4, Image.SizeX, Image.SizeY);
delete FileWriter;
FPlatformAtomics::InterlockedIncrement(&Counter);
}
#endif
FMultithreadedCompression<FASTCEncoderSettings>::Compress(MultithreadSettings, EncoderSettings, Image, OutCompressedImage, &IntelASTCCompressScans, bUseTasks);
#if DEBUG_SAVE_INTERMEDIATE_IMAGES
//@DEBUG (save swizzled/fixed-up input as BMP):
if (SaveInputOutput) // && LocalCounter < 10 && Image.SizeX >= 1024)
{
const FString FileName = FString::Printf(TEXT("Smedis-InputSwizzled-%d.bmp"), FPlatformTLS::GetCurrentThreadId());
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*FileName);
SaveImageAsBMP(*FileWriter, Image.RawData.GetData(), 4, Image.SizeX, Image.SizeY);
delete FileWriter;
FPlatformAtomics::InterlockedIncrement(&Counter);
}
//@DEBUG (save output as .astc file):
if (SaveInputOutput)// && LocalCounter < 10 && Image.SizeX >= 1024)
{
const FString FileName = FString::Printf(TEXT("Smedis-Output-%d.astc"), FPlatformTLS::GetCurrentThreadId());
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*FileName);
SaveImageAsASTC(*FileWriter, OutCompressedImage.RawData.GetData(), OutCompressedImage.SizeX, OutCompressedImage.SizeY, EncoderSettings.block_width, EncoderSettings.block_height);
delete FileWriter;
}
#endif
}
}
OutCompressedImage.PixelFormat = CompressedPixelFormat;
OutCompressedImage.SizeX = InImage.SizeX;
OutCompressedImage.SizeY = InImage.SizeY;
return bCompressionSucceeded;
}
};
/**
* Module for DXT texture compression.
*/
static ITextureFormat* Singleton = NULL;
class FTextureFormatIntelISPCTexCompModule : public ITextureFormatModule
{
public:
FTextureFormatIntelISPCTexCompModule()
{
mDllHandle = nullptr;
}
virtual ~FTextureFormatIntelISPCTexCompModule()
{
delete Singleton;
Singleton = NULL;
if ( mDllHandle != nullptr )
{
FPlatformProcess::FreeDllHandle(mDllHandle);
mDllHandle = nullptr;
}
}
virtual ITextureFormat* GetTextureFormat()
{
if (!Singleton)
{
#if PLATFORM_WINDOWS
#if PLATFORM_64BITS
mDllHandle = FPlatformProcess::GetDllHandle(TEXT("../../../Engine/Binaries/ThirdParty/IntelISPCTexComp/Win64-Release/ispc_texcomp.dll"));
#else //32-bit platform
mDllHandle = FPlatformProcess::GetDllHandle(TEXT("../../../Engine/Binaries/ThirdParty/IntelISPCTexComp/Win32-Release/ispc_texcomp.dll"));
#endif
#elif PLATFORM_MAC
mDllHandle = FPlatformProcess::GetDllHandle(TEXT("libispc_texcomp.dylib"));
#elif PLATFORM_LINUX
mDllHandle = FPlatformProcess::GetDllHandle(TEXT("../../../Engine/Binaries/ThirdParty/IntelISPCTexComp/Linux64-Release/libispc_texcomp.so"));
#endif
Singleton = new FTextureFormatIntelISPCTexComp();
}
return Singleton;
}
void* mDllHandle;
};
IMPLEMENT_MODULE(FTextureFormatIntelISPCTexCompModule, TextureFormatIntelISPCTexComp);