Files
UnrealEngineUWP/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphNode.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

38 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "HAL/PlatformCrt.h"
#include "Misc/Optional.h"
#include "VisualGraphElement.h"
class FVisualGraph;
class VISUALGRAPHUTILS_API FVisualGraphNode : public FVisualGraphElement
{
public:
FVisualGraphNode()
: FVisualGraphElement()
, Shape()
, SubGraphIndex(INDEX_NONE)
{}
virtual ~FVisualGraphNode() override {}
TOptional<EVisualGraphShape> GetShape() const { return Shape; }
void SetShape(EVisualGraphShape InValue) { Shape = InValue; }
protected:
virtual FString DumpDot(const FVisualGraph* InGraph, int32 InIndendation) const override;
TOptional<EVisualGraphShape> Shape;
int32 SubGraphIndex;
friend class FVisualGraph;
friend class FVisualGraphSubGraph;
};