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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
38 lines
815 B
C++
38 lines
815 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreTypes.h"
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#include "HAL/PlatformCrt.h"
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#include "Misc/Optional.h"
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#include "VisualGraphElement.h"
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class FVisualGraph;
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class VISUALGRAPHUTILS_API FVisualGraphNode : public FVisualGraphElement
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{
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public:
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FVisualGraphNode()
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: FVisualGraphElement()
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, Shape()
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, SubGraphIndex(INDEX_NONE)
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{}
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virtual ~FVisualGraphNode() override {}
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TOptional<EVisualGraphShape> GetShape() const { return Shape; }
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void SetShape(EVisualGraphShape InValue) { Shape = InValue; }
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protected:
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virtual FString DumpDot(const FVisualGraph* InGraph, int32 InIndendation) const override;
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TOptional<EVisualGraphShape> Shape;
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int32 SubGraphIndex;
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friend class FVisualGraph;
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friend class FVisualGraphSubGraph;
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};
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