Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM/ShaderFormatVectorVM.Build.cs
dan elksnitis 9064172949 [shaders] migration of VectorVM shader format to independent preprocessing API (along with some cleanup)
#rb Rob.Krajcarski
#rb Laura.Hermanns

[CL 27106719 by dan elksnitis in ue5-main branch]
2023-08-15 12:28:03 -04:00

30 lines
546 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatVectorVM : ModuleRules
{
public ShaderFormatVectorVM(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor",
"VectorVM",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"HLSLCC"
);
}
}