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- Moving various UB booleans into a flags enum. - UB booleans could not be reasonably deprecated without incurring memory overhead, so this will break custom code that uses them. - Adding UB flag to force the shader compilers to generate reflection for the UB members which are normally excluded from reflection. - Adding UB flag that tells MeshCommands that a UB will be bound during pass drawing and that it doesn't need to be set via MDCs. - New flags are not used in this CL, they are prerequisites for subsequent, larger changes. #rb jeannoe.morissette [CL 34356503 by christopher waters in ue5-main branch]