Files
UnrealEngineUWP/Engine/Source/Developer/AnimationDataController/AnimationDataController.build.cs
jeremie roy 00d774b956 Fix LiveLinkHub compilation errors caused by some modules checking for target type editor instead of CompilingAgainstEditor
#jira UE-195057
#rb simon.therriault
[FYI] valentin.ritzi

[CL 28664306 by jeremie roy in ue5-main branch]
2023-10-11 10:43:50 -04:00

38 lines
661 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimationDataController : ModuleRules
{
public AnimationDataController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"MovieScene"
}
);
if (Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"CurveEditor"
}
);
}
}
}
}