Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/TranslationEditor.Build.cs
Joe Conley 3e9bb04c00 Add "Import latest from Localization Service" button to translation editor
[CL 2569879 by Joe Conley in Main branch]
2015-05-28 21:40:23 -04:00

60 lines
1.3 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TranslationEditor : ModuleRules
{
public TranslationEditor(TargetInfo Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateIncludePathModuleNames.Add("LocalizationService");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Internationalization",
"Json",
"PropertyEditor",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"SourceControl",
"MessageLog",
"Documentation",
"LocalizationService",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform",
"SourceControl",
"LocalizationService",
}
);
}
}