Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Changes/DynamicMeshChangeTarget.cpp
JeanMichel Dignard dc2d35695f Copyright fixes
#rb none
#rnx

[CL 10910710 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 17:11:23 -05:00

18 lines
571 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/DynamicMeshChangeTarget.h"
#include "DynamicMesh3.h"
void UDynamicMeshReplacementChangeTarget::ApplyChange(const FMeshReplacementChange* Change, bool bRevert)
{
Mesh = Change->GetMesh(bRevert);
OnMeshChanged.Broadcast();
}
TUniquePtr<FMeshReplacementChange> UDynamicMeshReplacementChangeTarget::ReplaceMesh(const TSharedPtr<const FDynamicMesh3>& UpdateMesh)
{
TUniquePtr<FMeshReplacementChange> Change = MakeUnique<FMeshReplacementChange>(Mesh, UpdateMesh);
Mesh = UpdateMesh;
return Change;
}