Files
UnrealEngineUWP/Engine/Source/ThirdParty/HTML5/Build_All_HTML5_libs.sh
Chris Gagnon 0a9f86357f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6837840 by Chris Gagnon in Dev-Editor branch]
2019-06-04 15:16:30 -04:00

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#!/usr/bin/env bash
set -e # exit immediately on error
set -x # print commands
# Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
# --------------------------------------------------------------------------------
# remember to source your emscripten's env settings before using this script:
# e.g.> source .../emsdk_clone/emsdk_env.sh
# a.k.a.> . .../emsdk_clone/emsdk_set_env.sh
# --------------------------------------------------------------------------------
# experimental
LLVMBACKEND=0 # backend to use => 0:WASM 1:LLVM
# --------------------------------------------------------------------------------
# this flag is used in all build scripts below
#export UE_EMFLAGS="-s SIMD=1 -s USE_PTHREADS=1"
#export UE_EMFLAGS="-s SIMD=0 -s USE_PTHREADS=1"
#export UE_EMFLAGS="-s SIMD=0 -s USE_PTHREADS=1 -s WASM=1 -s BINARYEN=1" # WASM still does not play nice with SIMD
#export UE_EMFLAGS=" -s USE_PTHREADS=1 -s WASM=1 -s BINARYEN=1" # WASM still does not play nice with SIMD
if [ $LLVMBACKEND == 1 ]; then
export UE_USE_BITECODE='OFF'
export UE_LIB_EXT='a'
export UE_EMFLAGS='-s WASM=1 -s WASM_OBJECT_FILES=1'
else
export UE_USE_BITECODE='ON'
export UE_LIB_EXT='bc'
export UE_EMFLAGS='-s WASM=1'
fi
# --------------------------------------------------------------------------------
# build all ThirdParty libs for HTML5
# from the simplest to build to the most complex
TPS_HTML5=$(pwd)
cd "$TPS_HTML5"/../zlib/zlib-1.2.5/Src/HTML5
./build_html5.sh
cd "$TPS_HTML5"/../libPNG/libPNG-1.5.2/projects/HTML5
./build_html5.sh
cd "$TPS_HTML5"/../FreeType2/FreeType2-2.6/Builds/html5
./build_html5.sh
cd "$TPS_HTML5"/../Ogg/libogg-1.2.2/build/HTML5
./build_html5.sh
cd "$TPS_HTML5"/../Vorbis/libvorbis-1.3.2/build/HTML5
./build_html5.sh
# WARNING: this might take a while...
cd "$TPS_HTML5"/../ICU/icu4c-53_1
./BuildForHTML5.sh
cd "$TPS_HTML5"/../HarfBuzz/harfbuzz-1.2.4/BuildForUE/HTML5
./BuildForHTML5.sh
# WARNING: this might take a while...
cd "$TPS_HTML5"/../PhysX3/PhysX_3.4/Source/compiler/cmake/html5
./BuildForHTML5.sh
# WARNING: this might take a while...
cd "$TPS_HTML5"/../SDL2
./build_html5.sh
cd "$TPS_HTML5"
echo 'Success!'
#play -q /usr/share/sounds/sound-icons/glass-water-1.wav