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27 lines
586 B
C#
27 lines
586 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealAudioWasapi : ModuleRules
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{
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public UnrealAudioWasapi(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Runtime/UnrealAudio/Private");
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PublicIncludePaths.Add("Runtime/UnrealAudio/Public");
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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}
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);
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PublicDependencyModuleNames.Add("UnrealAudio");
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PrecompileForTargets = PrecompileTargetsType.None;
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}
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}
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