Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/UnrealAudioWasapi/UnrealAudioWasapi.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

27 lines
586 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealAudioWasapi : ModuleRules
{
public UnrealAudioWasapi(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/UnrealAudio/Private");
PublicIncludePaths.Add("Runtime/UnrealAudio/Public");
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PublicDependencyModuleNames.Add("UnrealAudio");
PrecompileForTargets = PrecompileTargetsType.None;
}
}