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221 lines
8.4 KiB
C++
221 lines
8.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Rendering/SlateRenderer.h"
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class FCEFWebBrowserWindow;
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class IWebBrowserCookieManager;
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class IWebBrowserWindow;
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class IWebBrowserSchemeHandlerFactory;
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class UMaterialInterface;
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struct FWebBrowserWindowInfo;
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class IWebBrowserWindowFactory
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{
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public:
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virtual TSharedPtr<IWebBrowserWindow> Create(
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TSharedPtr<FCEFWebBrowserWindow>& BrowserWindowParent,
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TSharedPtr<FWebBrowserWindowInfo>& BrowserWindowInfo) = 0;
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virtual TSharedPtr<IWebBrowserWindow> Create(
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void* OSWindowHandle,
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FString InitialURL,
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bool bUseTransparency,
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bool bThumbMouseButtonNavigation,
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TOptional<FString> ContentsToLoad = TOptional<FString>(),
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bool ShowErrorMessage = true,
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FColor BackgroundColor = FColor(255, 255, 255, 255)) = 0;
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};
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struct WEBBROWSER_API FBrowserContextSettings
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{
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FBrowserContextSettings(const FString& InId)
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: Id(InId)
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, AcceptLanguageList()
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, CookieStorageLocation()
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, bPersistSessionCookies(false)
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, bIgnoreCertificateErrors(false)
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, bEnableNetSecurityExpiration(true)
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{ }
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FString Id;
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FString AcceptLanguageList;
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FString CookieStorageLocation;
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bool bPersistSessionCookies;
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bool bIgnoreCertificateErrors;
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bool bEnableNetSecurityExpiration;
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};
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struct WEBBROWSER_API FCreateBrowserWindowSettings
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{
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FCreateBrowserWindowSettings()
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: OSWindowHandle(nullptr)
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, InitialURL()
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, bUseTransparency(false)
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, bThumbMouseButtonNavigation(false)
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, ContentsToLoad()
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, bShowErrorMessage(true)
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, BackgroundColor(FColor(255, 255, 255, 255))
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, BrowserFrameRate(24)
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, Context()
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, AltRetryDomains()
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{ }
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void* OSWindowHandle;
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FString InitialURL;
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bool bUseTransparency;
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bool bThumbMouseButtonNavigation;
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TOptional<FString> ContentsToLoad;
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bool bShowErrorMessage;
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FColor BackgroundColor;
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int BrowserFrameRate;
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TOptional<FBrowserContextSettings> Context;
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TArray<FString> AltRetryDomains;
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};
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/**
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* A singleton class that takes care of general web browser tasks
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*/
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class WEBBROWSER_API IWebBrowserSingleton
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{
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public:
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/**
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* Virtual Destructor
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*/
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virtual ~IWebBrowserSingleton() {};
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/** @return A factory object that can be used to construct additional WebBrowserWindows on demand. */
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virtual TSharedRef<IWebBrowserWindowFactory> GetWebBrowserWindowFactory() const = 0;
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/**
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* Create a new web browser window
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*
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* @param BrowserWindowParent The parent browser window
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* @param BrowserWindowInfo Info for setting up the new browser window
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* @return New Web Browser Window Interface (may be null if not supported)
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*/
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virtual TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(
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TSharedPtr<FCEFWebBrowserWindow>& BrowserWindowParent,
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TSharedPtr<FWebBrowserWindowInfo>& BrowserWindowInfo
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) = 0;
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/**
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* Create a new web browser window
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*
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* @param OSWindowHandle Handle of OS Window that the browser will be displayed in (can be null)
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* @param InitialURL URL that the browser should initially navigate to
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* @param bUseTransparency Whether to allow transparent rendering of pages
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* @param ContentsToLoad Optional string to load as a web page
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* @param ShowErrorMessage Whether to show an error message in case of loading errors.
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* @param BackgroundColor Opaque background color used before a document is loaded and when no document color is specified.
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* @param BrowserFrameRate The framerate of the browser in FPS
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* @return New Web Browser Window Interface (may be null if not supported)
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*/
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UE_DEPRECATED(4.11, "Please use the new overload that takes a settings struct.")
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virtual TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(
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void* OSWindowHandle,
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FString InitialURL,
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bool bUseTransparency,
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bool bThumbMouseButtonNavigation,
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TOptional<FString> ContentsToLoad = TOptional<FString>(),
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bool ShowErrorMessage = true,
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FColor BackgroundColor = FColor(255, 255, 255, 255),
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int BrowserFrameRate = 24,
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const TArray<FString>& AltRetryDomains = TArray<FString>()) = 0;
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virtual TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(const FCreateBrowserWindowSettings& Settings) = 0;
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#if BUILD_EMBEDDED_APP
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virtual TSharedPtr<IWebBrowserWindow> CreateNativeBrowserProxy() = 0;
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#endif
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/**
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* Delete all browser cookies.
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*
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* Removes all matching cookies. Leave both URL and CookieName blank to delete the entire cookie database.
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* The actual deletion will be scheduled on the browser IO thread, so the operation may not have completed when the function returns.
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*
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* @param URL The base URL to match when searching for cookies to remove. Use blank to match all URLs.
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* @param CookieName The name of the cookie to delete. If left unspecified, all cookies will be removed.
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* @param Completed A callback function that will be invoked asynchronously on the game thread when the deletion is complete passing in the number of deleted objects.
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*/
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UE_DEPRECATED(4.11, "Please use the CookieManager instead via GetCookieManager().")
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virtual void DeleteBrowserCookies(FString URL = TEXT(""), FString CookieName = TEXT(""), TFunction<void(int)> Completed = nullptr) = 0;
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virtual TSharedPtr<class IWebBrowserCookieManager> GetCookieManager() const = 0;
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virtual TSharedPtr<class IWebBrowserCookieManager> GetCookieManager(TOptional<FString> ContextId) const = 0;
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virtual bool RegisterContext(const FBrowserContextSettings& Settings) = 0;
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virtual bool UnregisterContext(const FString& ContextId) = 0;
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// @return the application cache dir where the cookies are stored
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virtual FString ApplicationCacheDir() const = 0;
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/**
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* Registers a custom scheme handler factory, for a given scheme and domain. The domain is ignored if the scheme is not a browser built in scheme
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* and all requests will go through this factory.
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* @param Scheme The scheme name to handle.
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* @param Domain The domain name to handle.
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* @param WebBrowserSchemeHandlerFactory The factory implementation for creating request handlers for this scheme.
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*/
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virtual bool RegisterSchemeHandlerFactory(FString Scheme, FString Domain, IWebBrowserSchemeHandlerFactory* WebBrowserSchemeHandlerFactory) = 0;
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/**
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* Unregister a custom scheme handler factory. The factory may still be used by existing open browser windows, but will no longer be provided for new ones.
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* @param WebBrowserSchemeHandlerFactory The factory implementation to remove.
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*/
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virtual bool UnregisterSchemeHandlerFactory(IWebBrowserSchemeHandlerFactory* WebBrowserSchemeHandlerFactory) = 0;
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/**
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* Enable or disable CTRL/CMD-SHIFT-I shortcut to show the Chromium Dev tools window.
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* The value defaults to true on debug builds, otherwise false.
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*
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* The relevant handlers for spawning new browser windows have to be set up correctly in addition to this flag being true before anything is shown.
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*
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* @param Value a boolean value to enable or disable the keyboard shortcut.
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*/
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virtual void SetDevToolsShortcutEnabled(bool Value) = 0;
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/**
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* Returns whether the CTRL/CMD-SHIFT-I shortcut to show the Chromium Dev tools window is enabled.
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*
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* The relevant handlers for spawning new browser windows have to be set up correctly in addition to this flag being true before anything is shown.
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*
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* @return a boolean value indicating whether the keyboard shortcut is enabled or not.
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*/
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virtual bool IsDevToolsShortcutEnabled() = 0;
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/**
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* Enable or disable to-lowering of JavaScript object member bindings.
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*
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* Due to how JavaScript to UObject bridges require the use of FNames for building up the JS API objects, it is possible for case-sensitivity issues
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* to develop if an FName has been previously created with differing case to your function or property names. To-lowering the member names allows
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* a guaranteed casing for the web page's JS to reference.
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*
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* Default behavior is enabled, so that all JS side objects have only lowercase members.
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*
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* @param bEnabled a boolean value to enable or disable the to-lowering.
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*/
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virtual void SetJSBindingToLoweringEnabled(bool bEnabled) = 0;
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/** Set a reference to UWebBrowser's default material*/
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virtual void SetDefaultMaterial(UMaterialInterface* InDefaultMaterial) = 0;
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/** Set a reference to UWebBrowser's translucent material*/
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virtual void SetDefaultTranslucentMaterial(UMaterialInterface* InDefaultMaterial) = 0;
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/** Get a reference to UWebBrowser's default material*/
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virtual UMaterialInterface* GetDefaultMaterial() = 0;
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/** Get a reference to UWebBrowser's transparent material*/
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virtual UMaterialInterface* GetDefaultTranslucentMaterial() = 0;
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};
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