Files
UnrealEngineUWP/Engine/Source/Runtime/Sockets/Sockets.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

20 lines
388 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sockets : ModuleRules
{
public Sockets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Sockets/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"SandboxFile"
});
PublicDefinitions.Add("SOCKETS_PACKAGE=1");
}
}