Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/NetworkingModule.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

29 lines
526 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NetworkingModule.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IPv4/IPv4Endpoint.h"
IMPLEMENT_MODULE(FNetworkingModule, Networking);
/* IModuleInterface interface
*****************************************************************************/
void FNetworkingModule::StartupModule()
{
FIPv4Endpoint::Initialize();
}
void FNetworkingModule::ShutdownModule()
{
}
bool FNetworkingModule::SupportsDynamicReloading()
{
return false;
}