Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/NullNetworkReplayStreaming.build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

25 lines
569 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NullNetworkReplayStreaming : ModuleRules
{
public NullNetworkReplayStreaming( ReadOnlyTargetRules Target ) : base(Target)
{
ShortName = "NullReplayStreaming";
PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Private" );
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"NetworkReplayStreaming",
"Json",
}
);
}
}
}