Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/HttpNetworkReplayStreaming.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

30 lines
850 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class HttpNetworkReplayStreaming : ModuleRules
{
public HttpNetworkReplayStreaming(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "HttpReplayStreaming";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HTTP",
"NetworkReplayStreaming",
"Json",
} );
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,"libWebSockets");
AddEngineThirdPartyPrivateStaticDependencies(Target,"zlib");
}
}
}
}