Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraphNodeComponent.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

28 lines
652 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/SceneComponent.h"
#include "NavGraph/NavigationGraph.h"
#include "NavigationGraphNodeComponent.generated.h"
UCLASS(config=Engine, MinimalAPI, HideCategories=(Mobility))
class UNavigationGraphNodeComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FNavGraphNode Node;
UPROPERTY()
UNavigationGraphNodeComponent* NextNodeComponent;
UPROPERTY()
UNavigationGraphNodeComponent* PrevNodeComponent;
//~ Begin UObject Interface.
virtual void BeginDestroy() override;
};