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30 lines
1023 B
C++
30 lines
1023 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "MeshAttributes.h"
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namespace MeshAttribute
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{
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const FName Vertex::Position( "Position ");
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const FName Vertex::CornerSharpness( "CornerSharpness" );
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const FName VertexInstance::TextureCoordinate( "TextureCoordinate" );
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const FName VertexInstance::Normal( "Normal" );
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const FName VertexInstance::Tangent( "Tangent" );
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const FName VertexInstance::BinormalSign( "BinormalSign" );
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const FName VertexInstance::Color( "Color" );
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const FName Edge::IsHard( "IsHard" );
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const FName Edge::IsUVSeam( "IsUVSeam" );
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const FName Edge::CreaseSharpness( "CreaseSharpness" );
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const FName Polygon::Normal( "Normal" );
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const FName Polygon::Tangent( "Tangent" );
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const FName Polygon::Binormal( "Binormal" );
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const FName Polygon::Center( "Center" );
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const FName PolygonGroup::ImportedMaterialSlotName( "ImportedMaterialSlotName" );
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const FName PolygonGroup::EnableCollision( "EnableCollision" );
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const FName PolygonGroup::CastShadow( "CastShadow" );
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}
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