Files
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription/Private/MeshAttributes.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

30 lines
1023 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MeshAttributes.h"
namespace MeshAttribute
{
const FName Vertex::Position( "Position ");
const FName Vertex::CornerSharpness( "CornerSharpness" );
const FName VertexInstance::TextureCoordinate( "TextureCoordinate" );
const FName VertexInstance::Normal( "Normal" );
const FName VertexInstance::Tangent( "Tangent" );
const FName VertexInstance::BinormalSign( "BinormalSign" );
const FName VertexInstance::Color( "Color" );
const FName Edge::IsHard( "IsHard" );
const FName Edge::IsUVSeam( "IsUVSeam" );
const FName Edge::CreaseSharpness( "CreaseSharpness" );
const FName Polygon::Normal( "Normal" );
const FName Polygon::Tangent( "Tangent" );
const FName Polygon::Binormal( "Binormal" );
const FName Polygon::Center( "Center" );
const FName PolygonGroup::ImportedMaterialSlotName( "ImportedMaterialSlotName" );
const FName PolygonGroup::EnableCollision( "EnableCollision" );
const FName PolygonGroup::CastShadow( "CastShadow" );
}