Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets
simon therriault 2044b8bfc1 - Caching NextAvailableSampleTime from MediaQueue in RenderThead to avoid having multiple consumer on this queue
#rb tony.wong, thomas.engel, rex.hill

- [Aja/BM] Moving overflow adjustments to gamethread to have single consumer on the media queue

#rb francis.hurteau

[FYI] patrick.boutot

#jira UE-78123

#ROBOMERGE-SOURCE: CL 7663373 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7663377 by simon therriault in Main branch]
2019-07-30 16:55:04 -04:00
..