Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private/Formats/JpegImageWrapper.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

178 lines
4.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "JpegImageWrapper.h"
#include "Math/Color.h"
#include "Misc/ScopeLock.h"
#if WITH_UNREALJPEG
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wshadow"
#if PLATFORM_UNIX || PLATFORM_MAC
#pragma clang diagnostic ignored "-Wshift-negative-value" // clang 3.7.0
#endif
#endif
PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS
#include "jpgd.h"
#include "jpgd.cpp"
#include "jpge.h"
#include "jpge.cpp"
PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS
#ifdef __clang__
#pragma clang diagnostic pop
#endif
DEFINE_LOG_CATEGORY_STATIC(JPEGLog, Log, All);
// Only allow one thread to use JPEG decoder at a time (it's not thread safe)
FCriticalSection GJPEGSection;
/* FJpegImageWrapper structors
*****************************************************************************/
FJpegImageWrapper::FJpegImageWrapper(int32 InNumComponents)
: FImageWrapperBase(),
NumComponents(InNumComponents)
{ }
/* FImageWrapperBase interface
*****************************************************************************/
bool FJpegImageWrapper::SetCompressed(const void* InCompressedData, int32 InCompressedSize)
{
jpgd::jpeg_decoder_mem_stream jpeg_memStream((uint8*)InCompressedData, InCompressedSize);
jpgd::jpeg_decoder decoder(&jpeg_memStream);
if (decoder.get_error_code() != jpgd::JPGD_SUCCESS)
return false;
bool bResult = FImageWrapperBase::SetCompressed(InCompressedData, InCompressedSize);
// We don't support 16 bit jpegs
BitDepth = 8;
Width = decoder.get_width();
Height = decoder.get_height();
switch (decoder.get_num_components())
{
case 1:
Format = ERGBFormat::Gray;
break;
case 3:
Format = ERGBFormat::RGBA;
break;
default:
return false;
}
return bResult;
}
bool FJpegImageWrapper::SetRaw(const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat InFormat, const int32 InBitDepth)
{
check((InFormat == ERGBFormat::RGBA || InFormat == ERGBFormat::BGRA || InFormat == ERGBFormat::Gray) && InBitDepth == 8);
bool bResult = FImageWrapperBase::SetRaw(InRawData, InRawSize, InWidth, InHeight, InFormat, InBitDepth);
return bResult;
}
void FJpegImageWrapper::Compress(int32 Quality)
{
if (CompressedData.Num() == 0)
{
FScopeLock JPEGLock(&GJPEGSection);
if (Quality == 0) {Quality = 85;}
ensure(Quality >= 1 && Quality <= 100);
Quality = FMath::Clamp(Quality, 1, 100);
check(RawData.Num());
check(Width > 0);
check(Height > 0);
// re-order components if required - JPEGs expect RGBA
if(RawFormat == ERGBFormat::BGRA)
{
FColor* Colors = (FColor*)RawData.GetData();
const int32 NumColors = RawData.Num() / 4;
for(int32 ColorIndex = 0; ColorIndex < NumColors; ColorIndex++)
{
Colors[ColorIndex].B = Colors[ColorIndex].B ^ Colors[ColorIndex].R;
Colors[ColorIndex].R = Colors[ColorIndex].R ^ Colors[ColorIndex].B;
Colors[ColorIndex].B = Colors[ColorIndex].B ^ Colors[ColorIndex].R;
}
}
CompressedData.Reset(RawData.Num());
CompressedData.AddUninitialized(RawData.Num());
int OutBufferSize = CompressedData.Num();
jpge::params Parameters;
Parameters.m_quality = Quality;
bool bSuccess = jpge::compress_image_to_jpeg_file_in_memory(
CompressedData.GetData(), OutBufferSize, Width, Height, NumComponents, RawData.GetData(), Parameters);
check(bSuccess);
CompressedData.RemoveAt(OutBufferSize, CompressedData.Num() - OutBufferSize);
}
}
void FJpegImageWrapper::Uncompress(const ERGBFormat InFormat, int32 InBitDepth)
{
// Ensure we haven't already uncompressed the file.
if (RawData.Num() != 0)
{
return;
}
// Get the number of channels we need to extract
int Channels = 0;
if ((InFormat == ERGBFormat::RGBA || InFormat == ERGBFormat::BGRA) && InBitDepth == 8)
{
Channels = 4;
}
else if (InFormat == ERGBFormat::Gray && InBitDepth == 8)
{
Channels = 1;
}
else
{
check(false);
}
FScopeLock JPEGLock(&GJPEGSection);
check(CompressedData.Num());
int32 NumColors;
uint8* OutData = jpgd::decompress_jpeg_image_from_memory(
CompressedData.GetData(), CompressedData.Num(), &Width, &Height, &NumColors, Channels, (int)InFormat);
RawData.Reset(Width * Height * Channels);
RawData.AddUninitialized(Width * Height * Channels);
if (OutData)
{
FMemory::Memcpy(RawData.GetData(), OutData, RawData.Num());
FMemory::Free(OutData);
}
}
#endif //WITH_JPEG