Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineUtility.h
Max Chen 4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00

20 lines
677 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FGeometryCollection;
class UGeometryCollectionCache;
namespace GeometryCollectionEngineUtility
{
void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatistics(const FGeometryCollection* GeometryCollection, const UGeometryCollectionCache* InCache);
void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatisticsSummary(const TArray<const FGeometryCollection*> GeometryCollectionArray);
void GEOMETRYCOLLECTIONENGINE_API ComputeNormals(FGeometryCollection* GeometryCollection);
void GEOMETRYCOLLECTIONENGINE_API ComputeTangents(FGeometryCollection* GeometryCollection);
}