Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
Max Chen 4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00

48 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Chaos",
"ChaosSolvers",
"PhysX",
"APEX",
"FieldSystemCore",
"FieldSystemEngine",
"GeometryCollectionCore",
"GeometryCollectionSimulationCore",
"ChaosSolverEngine",
"IntelISPC",
"PhysicsSQ"
}
);
if (!Target.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" });
}
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if(Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}