Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Private/ClientPilotBlackboardManager.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

17 lines
459 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ClientPilotBlackboardManager.h"
UClientPilotBlackboardManager* UClientPilotBlackboardManager::ObjectInstance = nullptr;
UClientPilotBlackboardManager* UClientPilotBlackboardManager::GetInstance()
{
#if !UE_BUILD_SHIPPING
if (ObjectInstance == nullptr)
{
ObjectInstance = NewObject<UClientPilotBlackboardManager>();
ObjectInstance->AddToRoot();
}
#endif
return ObjectInstance;
}