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44 lines
585 B
C++
44 lines
585 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "BuildSettings.h"
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namespace BuildSettings
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{
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bool IsLicenseeVersion()
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{
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return ENGINE_IS_LICENSEE_VERSION;
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}
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int GetCurrentChangelist()
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{
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return CURRENT_CHANGELIST;
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}
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int GetCompatibleChangelist()
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{
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return COMPATIBLE_CHANGELIST;
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}
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const TCHAR* GetBranchName()
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{
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return TEXT(BRANCH_NAME);
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}
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const TCHAR* GetBuildDate()
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{
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return TEXT(__DATE__);
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}
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const TCHAR* GetBuildVersion()
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{
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return TEXT(BUILD_VERSION);
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}
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bool IsPromotedBuild()
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{
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return ENGINE_IS_PROMOTED_BUILD;
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}
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}
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