Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings/Private/BuildSettings.cpp
Chris Gagnon 1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00

44 lines
585 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "BuildSettings.h"
namespace BuildSettings
{
bool IsLicenseeVersion()
{
return ENGINE_IS_LICENSEE_VERSION;
}
int GetCurrentChangelist()
{
return CURRENT_CHANGELIST;
}
int GetCompatibleChangelist()
{
return COMPATIBLE_CHANGELIST;
}
const TCHAR* GetBranchName()
{
return TEXT(BRANCH_NAME);
}
const TCHAR* GetBuildDate()
{
return TEXT(__DATE__);
}
const TCHAR* GetBuildVersion()
{
return TEXT(BUILD_VERSION);
}
bool IsPromotedBuild()
{
return ENGINE_IS_PROMOTED_BUILD;
}
}