Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/AudioPlatformConfiguration.Build.cs
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

23 lines
556 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioPlatformConfiguration : ModuleRules
{
public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateIncludePathModuleNames.Add("Engine");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
}
}
}