Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxExports.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

29 lines
719 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Public Linux functions exposed to UAT
/// </summary>
public class LinuxExports
{
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile)
{
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultArchitecture, new LinuxPlatformSDK());
ToolChain.StripSymbols(SourceFile, TargetFile);
}
}
}