Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingManifest.h
Chris Gagnon 812b127109 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6525730 by Chris Gagnon in Dev-Editor branch]
2019-05-15 19:27:16 -04:00

18 lines
449 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
struct FLiveCodingManifest
{
FString LinkerPath;
TMap<FString, FString> LinkerEnvironment;
TMap<FString, TArray<FString>> BinaryToObjectFiles;
bool Read(const TCHAR* FileName, FString& OutFailReason);
bool Parse(FJsonObject& Object, FString& OutFailReason);
};