Files
UnrealEngineUWP/Engine/Source/Programs/IOS/iPhonePackager/DeployTime.cs
Chris Gagnon a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00

302 lines
9.2 KiB
C#

/**
* Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Linq;
using System.Runtime.Remoting.Channels.Ipc;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting;
namespace iPhonePackager
{
// Implementation of DeploymentServer -> Application interface
[Serializable]
class DeployTimeReporter : DeployTimeReportingInterface
{
public void Log(string Line)
{
Program.Log(Line);
}
public void Error(string Line)
{
Program.Error(Line);
}
public void Warning(string Line)
{
Program.Warning(Line);
}
public void SetProgressIndex(int Progress)
{
Program.ProgressIndex = Progress;
}
public int GetTransferProgressDivider()
{
return (Program.BGWorker != null) ? 1000 : 25;
}
}
class DeploymentHelper
{
static DeploymentInterface DeployTimeInstance;
public static Process DeploymentServerProcess = null;
public static void InstallIPAOnConnectedDevices(string IPAPath)
{
// Read the mobile provision to check for issues
FileOperations.ReadOnlyZipFileSystem Zip = new FileOperations.ReadOnlyZipFileSystem(IPAPath);
MobileProvision Provision = null;
try
{
MobileProvisionParser.ParseFile(Zip.ReadAllBytes("embedded.mobileprovision"));
}
catch (System.Exception ex)
{
Program.Warning(String.Format("Couldn't find an embedded mobile provision ({0})", ex.Message));
Provision = null;
}
Zip.Close();
if (Provision != null)
{
var DeviceList = DeploymentHelper.Get().EnumerateConnectedDevices();
foreach (var DeviceInfo in DeviceList)
{
string UDID = DeviceInfo.UDID;
string DeviceName = DeviceInfo.DeviceName;
// Check the IPA's mobile provision against the connected device to make sure this device is authorized
// We'll still try installing anyways, but this message is more friendly than the failure we get back from MobileDeviceInterface
if (UDID != String.Empty)
{
if (!Provision.ContainsUDID(UDID))
{
Program.Warning(String.Format("Embedded provision in IPA does not include the UDID {0} of device '{1}'. The installation is likely to fail.", UDID, DeviceName));
}
}
else
{
Program.Warning(String.Format("Unable to query device for UDID, and therefore unable to verify IPA embedded mobile provision contains this device."));
}
}
}
DeploymentHelper.Get().InstallIPAOnDevice(IPAPath);
}
public static bool ExecuteDeployCommand(string Command, string GamePath, string RPCCommand)
{
switch (Command.ToLowerInvariant())
{
case "backup":
{
string ApplicationIdentifier = RPCCommand;
if (ApplicationIdentifier == null)
{
ApplicationIdentifier = Utilities.GetStringFromPList("CFBundleIdentifier");
}
if (Config.FilesForBackup.Count > 0)
{
if (!DeploymentHelper.Get().BackupFiles(ApplicationIdentifier, Config.FilesForBackup.ToArray()))
{
Program.Error("Failed to transfer manifest file from device to PC");
Program.ReturnCode = (int)ErrorCodes.Error_DeviceBackupFailed;
}
}
else if (!DeploymentHelper.Get().BackupDocumentsDirectory(ApplicationIdentifier, Config.GetRootBackedUpDocumentsDirectory()))
{
Program.Error("Failed to transfer documents directory from device to PC");
Program.ReturnCode = (int)ErrorCodes.Error_DeviceBackupFailed;
}
}
break;
case "uninstall":
{
string ApplicationIdentifier = RPCCommand;
if (ApplicationIdentifier == null)
{
ApplicationIdentifier = Utilities.GetStringFromPList("CFBundleIdentifier");
}
if (!DeploymentHelper.Get().UninstallIPAOnDevice(ApplicationIdentifier))
{
Program.Error("Failed to uninstall IPA on device");
Program.ReturnCode = (int)ErrorCodes.Error_AppUninstallFailed;
}
}
break;
case "deploy":
case "install":
{
string IPAPath = GamePath;
string AdditionalCommandline = Program.AdditionalCommandline;
if (!String.IsNullOrEmpty(AdditionalCommandline) && !Config.bIterate)
{
// Read the mobile provision to check for issues
FileOperations.ReadOnlyZipFileSystem Zip = new FileOperations.ReadOnlyZipFileSystem(IPAPath);
try
{
// Compare the commandline embedded to prevent us from any unnecessary writing.
byte[] CommandlineBytes = Zip.ReadAllBytes("ue4commandline.txt");
string ExistingCommandline = Encoding.UTF8.GetString(CommandlineBytes, 0, CommandlineBytes.Length);
if (ExistingCommandline != AdditionalCommandline)
{
// Ensure we have a temp dir to stage our temporary ipa
if( !Directory.Exists( Config.PCStagingRootDir ) )
{
Directory.CreateDirectory(Config.PCStagingRootDir);
}
string TmpFilePath = Path.Combine(Path.GetDirectoryName(Config.PCStagingRootDir), Path.GetFileNameWithoutExtension(IPAPath) + ".tmp.ipa");
if( File.Exists( TmpFilePath ) )
{
File.Delete(TmpFilePath);
}
File.Copy(IPAPath, TmpFilePath);
// Get the project name:
string ProjectFile = ExistingCommandline.Split(' ').FirstOrDefault();
// Write out the new commandline.
FileOperations.ZipFileSystem WritableZip = new FileOperations.ZipFileSystem(TmpFilePath);
byte[] NewCommandline = Encoding.UTF8.GetBytes(ProjectFile + " " + AdditionalCommandline);
WritableZip.WriteAllBytes("ue4commandline.txt", NewCommandline);
// We need to residn the application after the commandline file has changed.
CodeSignatureBuilder CodeSigner = new CodeSignatureBuilder();
CodeSigner.FileSystem = WritableZip;
CodeSigner.PrepareForSigning();
CodeSigner.PerformSigning();
WritableZip.Close();
// Set the deploying ipa path to our new ipa
IPAPath = TmpFilePath;
}
}
catch (System.Exception ex)
{
Program.Warning(String.Format("Failed to override the commandline.txt file: ({0})", ex.Message));
}
Zip.Close();
}
if (Config.bIterate)
{
string ApplicationIdentifier = RPCCommand;
if (String.IsNullOrEmpty(ApplicationIdentifier))
{
ApplicationIdentifier = Utilities.GetStringFromPList("CFBundleIdentifier");
}
DeploymentHelper.Get().DeviceId = Config.DeviceId;
if (!DeploymentHelper.Get().InstallFilesOnDevice(ApplicationIdentifier, Config.DeltaManifest))
{
Program.Error("Failed to install Files on device");
Program.ReturnCode = (int)ErrorCodes.Error_FilesInstallFailed;
}
}
else if (File.Exists(IPAPath))
{
DeploymentHelper.Get().DeviceId = Config.DeviceId;
if (!DeploymentHelper.Get().InstallIPAOnDevice(IPAPath))
{
Program.Error("Failed to install IPA on device");
Program.ReturnCode = (int)ErrorCodes.Error_AppInstallFailed;
}
}
else
{
Program.Error(String.Format("Failed to find IPA file: '{0}'", IPAPath));
Program.ReturnCode = (int)ErrorCodes.Error_AppNotFound;
}
}
break;
default:
return false;
}
return true;
}
static DeployTimeReporter Reporter = new DeployTimeReporter();
public static DeploymentInterface Get()
{
if (DeployTimeInstance == null)
{
if (DeploymentServerProcess == null)
{
DeploymentServerProcess = CreateDeploymentServerProcess();
}
DeployTimeInstance = (DeploymentInterface)Activator.GetObject(
typeof(DeploymentInterface),
@"ipc://iPhonePackager/DeploymentServer_PID" + Process.GetCurrentProcess().Id.ToString());
}
if (DeployTimeInstance == null)
{
Program.Error("Failed to connect to deployment server");
throw new Exception("Failed to connect to deployment server");
}
DeployTimeInstance.SetReportingInterface(Reporter);
return DeployTimeInstance;
}
static Process CreateDeploymentServerProcess()
{
Process NewProcess = new Process();
NewProcess.StartInfo.WorkingDirectory = Path.GetFullPath(".");
if (Environment.OSVersion.Platform == PlatformID.MacOSX || Environment.OSVersion.Platform == PlatformID.Unix)
{
NewProcess.StartInfo.WorkingDirectory.TrimEnd('/');
NewProcess.StartInfo.FileName = "../../../Build/BatchFiles/Mac/RunMono.sh";
NewProcess.StartInfo.Arguments = "\"" + NewProcess.StartInfo.WorkingDirectory + "/DeploymentServer.exe\" -iphonepackager " + Process.GetCurrentProcess().Id.ToString();
}
else
{
NewProcess.StartInfo.WorkingDirectory.TrimEnd('\\');
NewProcess.StartInfo.FileName = NewProcess.StartInfo.WorkingDirectory + "\\DeploymentServer.exe";
NewProcess.StartInfo.Arguments = "-iphonepackager " + Process.GetCurrentProcess().Id.ToString();
}
NewProcess.StartInfo.UseShellExecute = false;
try
{
NewProcess.Start();
System.Threading.Thread.Sleep(1000);
}
catch (System.Exception ex)
{
Program.Error("Failed to create deployment server process ({0})", ex.Message);
}
return NewProcess;
}
}
}