Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes/RuntimeVirtualTextureFactory.h
Max Chen 4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00

20 lines
594 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "RuntimeVirtualTextureFactory.generated.h"
/** Factory for URuntimeVirtualTexture */
UCLASS(hidecategories = (Object))
class URuntimeVirtualTextureFactory : public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ Begin UFactory Interface
};