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29 lines
785 B
C++
29 lines
785 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Toolkits/IToolkitHost.h"
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#include "Toolkits/BaseToolkit.h"
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/**
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* Mode Toolkit for the Mesh Paint Mode
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*/
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class FMeshPaintModeToolKit : public FModeToolkit
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{
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public:
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FMeshPaintModeToolKit(class FEdModeMeshPaint* InOwningMode);
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/** Initializes the geometry mode toolkit */
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virtual void Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost) override;
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/** IToolkit interface */
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virtual FName GetToolkitFName() const override;
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virtual FText GetBaseToolkitName() const override;
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virtual class FEdMode* GetEditorMode() const override;
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virtual TSharedPtr<class SWidget> GetInlineContent() const override;
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private:
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/** Owning editor mode */
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class FEdModeMeshPaint* MeshPaintEdMode;
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};
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