Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintModeToolKit.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

29 lines
785 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/IToolkitHost.h"
#include "Toolkits/BaseToolkit.h"
/**
* Mode Toolkit for the Mesh Paint Mode
*/
class FMeshPaintModeToolKit : public FModeToolkit
{
public:
FMeshPaintModeToolKit(class FEdModeMeshPaint* InOwningMode);
/** Initializes the geometry mode toolkit */
virtual void Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost) override;
/** IToolkit interface */
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual class FEdMode* GetEditorMode() const override;
virtual TSharedPtr<class SWidget> GetInlineContent() const override;
private:
/** Owning editor mode */
class FEdModeMeshPaint* MeshPaintEdMode;
};