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39 lines
914 B
C++
39 lines
914 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "MeshPaintModeToolKit.h"
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#include "MeshPaintEdMode.h"
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#include "IMeshPainter.h"
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#define LOCTEXT_NAMESPACE "MeshPaintToolKit"
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FMeshPaintModeToolKit::FMeshPaintModeToolKit(class FEdModeMeshPaint* InOwningMode)
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: MeshPaintEdMode(InOwningMode)
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{
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}
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void FMeshPaintModeToolKit::Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost)
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{
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FModeToolkit::Init(InitToolkitHost);
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}
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FName FMeshPaintModeToolKit::GetToolkitFName() const
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{
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return FName("MeshPaintMode");
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}
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FText FMeshPaintModeToolKit::GetBaseToolkitName() const
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{
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return LOCTEXT("ToolkitName", "Mesh Paint");
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}
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class FEdMode* FMeshPaintModeToolKit::GetEditorMode() const
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{
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return MeshPaintEdMode;
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}
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TSharedPtr<SWidget> FMeshPaintModeToolKit::GetInlineContent() const
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{
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return MeshPaintEdMode->GetMeshPainter()->GetWidget();
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}
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#undef LOCTEXT_NAMESPACE // "MeshPaintToolKit"
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