Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintModeToolKit.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

39 lines
914 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MeshPaintModeToolKit.h"
#include "MeshPaintEdMode.h"
#include "IMeshPainter.h"
#define LOCTEXT_NAMESPACE "MeshPaintToolKit"
FMeshPaintModeToolKit::FMeshPaintModeToolKit(class FEdModeMeshPaint* InOwningMode)
: MeshPaintEdMode(InOwningMode)
{
}
void FMeshPaintModeToolKit::Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost)
{
FModeToolkit::Init(InitToolkitHost);
}
FName FMeshPaintModeToolKit::GetToolkitFName() const
{
return FName("MeshPaintMode");
}
FText FMeshPaintModeToolKit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Mesh Paint");
}
class FEdMode* FMeshPaintModeToolKit::GetEditorMode() const
{
return MeshPaintEdMode;
}
TSharedPtr<SWidget> FMeshPaintModeToolKit::GetInlineContent() const
{
return MeshPaintEdMode->GetMeshPainter()->GetWidget();
}
#undef LOCTEXT_NAMESPACE // "MeshPaintToolKit"