Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaintMode/Private/MeshPaintEdMode.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

23 lines
505 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MeshPaintEdMode.h"
#include "EdMode.h"
#include "MeshPaintModeToolKit.h"
#include "EditorModeManager.h"
#include "PaintModePainter.h"
#define LOCTEXT_NAMESPACE "EdModeMeshPaint"
void FEdModeMeshPaint::Initialize()
{
MeshPainter = FPaintModePainter::Get();
}
TSharedPtr<class FModeToolkit> FEdModeMeshPaint::GetToolkit()
{
return MakeShareable(new FMeshPaintModeToolKit(this));
}
#undef LOCTEXT_NAMESPACE // "FEdModeMeshPaint"