Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Optimize.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

29 lines
533 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
* Optimizes selected objects by attempting to merge their polygons back together.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Triangulate.h"
#include "GeomModifier_Optimize.generated.h"
UCLASS()
class UGeomModifier_Optimize : public UGeomModifier_Triangulate
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
};