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36 lines
811 B
C++
36 lines
811 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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/**
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*
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*/
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//~=============================================================================
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// GeomModifier_Edit: Maniupalating selected objects with the widget
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "GeomModifier.h"
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#include "GeomModifier_Edit.generated.h"
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class FViewport;
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UCLASS(autoexpandcategories=Settings)
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class UGeomModifier_Edit : public UGeomModifier
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UGeomModifier Interface
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virtual bool InputDelta(class FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override;
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//~ End UGeomModifier Interface
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};
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