Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SoundBaseDetails.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

34 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SoundBaseDetails.h"
#include "Sound/SoundBase.h"
#include "Sound/AudioSettings.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
TSharedRef<IDetailCustomization> FSoundBaseDetails::MakeInstance()
{
return MakeShareable(new FSoundBaseDetails);
}
void FSoundBaseDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
if (!GetDefault<UAudioSettings>()->IsAudioMixerEnabled())
{
TSharedRef<IPropertyHandle> Property = DetailBuilder.GetProperty("SoundSubmixObject", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("SourceEffectChain", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("OutputToBusOnly", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("BusSends", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("PreEffectBusSends", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
}
}