Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DebugCameraControllerSettingsCustomization.h
christina tempelaarl db3ec9e7e3 Added gbuffer visualization overview and view mode cycling to DebugCameraController.
#rb matt.kuhlenschmidt

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: christina.tempelaarl
#ROBOMERGE-SOURCE: CL 6576934 via CL 6581216 via CL 6581289
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)

[CL 6699706 by christina tempelaarl in Dev-Anim branch]
2019-05-31 12:48:30 -04:00

26 lines
933 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDebugCameraControllerSettingsViewModeIndexCustomization : public IPropertyTypeCustomization
{
public:
FDebugCameraControllerSettingsViewModeIndexCustomization();
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
//~ Begin IPropertyTypeCustomization
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
//~ End IPropertyTypeCustomization
};