Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs
Chris Gagnon d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00

29 lines
681 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComponentVisualizers : ModuleRules
{
public ComponentVisualizers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"EditorStyle",
"AIModule",
"ViewportInteraction"
}
);
}
}