Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs
Rex Hill 44507f764d Graph Editor Context Menus refactored as ToolMenus
#rb lauren.ridge
#jira UETOOL-1497

[CL 7886478 by Rex Hill in Dev-Editor branch]
2019-08-08 12:51:48 -04:00

58 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/AnimGraph/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"AnimGraphRuntime",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"SlateCore",
"UnrealEd",
"GraphEditor",
"PropertyEditor",
"EditorStyle",
"ContentBrowser",
"KismetWidgets",
"ToolMenus",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Persona",
"SkeletonEditor",
"AdvancedPreviewScene",
"AnimationBlueprintEditor",
}
);
}
}