Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneCommands.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

36 lines
854 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
class FAdvancedPreviewSceneCommands : public TCommands<FAdvancedPreviewSceneCommands>
{
public:
FAdvancedPreviewSceneCommands() : TCommands<FAdvancedPreviewSceneCommands>
(
"AdvancedPreviewScene",
NSLOCTEXT("Contexts", "AdvancedPreviewScene", "Advanced Preview Scene"),
NAME_None,
FEditorStyle::Get().GetStyleSetName()
)
{}
/** Toggles environment (sky sphere) visibility */
TSharedPtr< FUICommandInfo > ToggleEnvironment;
/** Toggles floor visibility */
TSharedPtr< FUICommandInfo > ToggleFloor;
/** Toggles post processing */
TSharedPtr< FUICommandInfo > TogglePostProcessing;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};