Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_WindowsInternalFunctions.cpp
Chris Gagnon d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00

12 lines
886 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_WindowsInternalFunctions.h"
windowsInternal::Function<decltype(NtSuspendProcess)> windowsInternal::NtSuspendProcess("ntdll.dll", "NtSuspendProcess");
windowsInternal::Function<decltype(NtResumeProcess)> windowsInternal::NtResumeProcess("ntdll.dll", "NtResumeProcess");
windowsInternal::Function<decltype(NtWriteVirtualMemory)> windowsInternal::NtWriteVirtualMemory("ntdll.dll", "NtWriteVirtualMemory");
windowsInternal::Function<decltype(NtQuerySystemInformation)> windowsInternal::NtQuerySystemInformation("ntdll.dll", "NtQuerySystemInformation");
windowsInternal::Function<decltype(NtQueryInformationProcess)> windowsInternal::NtQueryInformationProcess("ntdll.dll", "NtQueryInformationProcess");
windowsInternal::Function<decltype(NtContinue)> windowsInternal::NtContinue("ntdll.dll", "NtContinue");