Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_StringUtil.h
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

46 lines
1.7 KiB
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include <string>
namespace string
{
std::wstring ToWideString(const char* utf8Str);
std::wstring ToWideString(const char* utf8Str, size_t count);
std::wstring ToWideString(const std::string& str);
std::string Replace(const std::string& str, const std::string& from, const std::string& to);
std::wstring Replace(const std::wstring& str, const std::wstring& from, const std::wstring& to);
std::wstring ReplaceAll(const std::wstring& str, const std::wstring& from, const std::wstring& to);
std::wstring EraseAll(const std::wstring& str, const std::wstring& subString);
char* Find(char* str, const char* subString);
wchar_t* Find(wchar_t* str, const wchar_t* subString);
const char* Find(const char* str, const char* subString);
const wchar_t* Find(const wchar_t* str, const wchar_t* subString);
bool Matches(const char* str1, const char* str2);
bool Matches(const wchar_t* str1, const wchar_t* str2);
bool Contains(const char* str, const char* subString);
bool Contains(const wchar_t* str, const wchar_t* subString);
bool StartsWith(const char* str, const char* subString);
bool StartsWith(const wchar_t* str, const wchar_t* subString);
std::string ToUpper(const char* str);
std::string ToUpper(const std::string& str);
std::wstring ToUpper(const wchar_t* str);
std::wstring ToUpper(const std::wstring& str);
std::wstring ToLower(const wchar_t* str);
std::wstring ToLower(const std::wstring& str);
// Turns invalid characters (\ / : * ? " < > | : ; , .) in file names, names for OS objects, etc. into underscores
std::wstring MakeSafeName(const std::wstring& name);
}