Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_PrimitiveNames.h
Chris Gagnon d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00

32 lines
1.0 KiB
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include <string>
namespace primitiveNames
{
// client
std::wstring JobGroup(const std::wstring& processGroupName);
std::wstring StartupMutex(const std::wstring& processGroupName);
std::wstring StartupNamedSharedMemory(const std::wstring& processGroupName);
// server
std::wstring ServerReadyEvent(const std::wstring& processGroupName);
std::wstring CompilationEvent(const std::wstring& processGroupName);
// pipes
std::wstring Pipe(const std::wstring& processGroupName);
std::wstring ExceptionPipe(const std::wstring& processGroupName);
// heart beat
std::wstring HeartBeatMutex(const std::wstring& processGroupName, unsigned int processId);
std::wstring HeartBeatNamedSharedMemory(const std::wstring& processGroupName, unsigned int processId);
// restart
std::wstring RequestRestart(unsigned int processId);
std::wstring PreparedRestart(unsigned int processId);
std::wstring Restart(unsigned int processId);
}