Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_Environment.h
Chris Gagnon d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00

19 lines
543 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include <string>
namespace environment
{
// Removes a variable from the environment of the calling process.
void RemoveVariable(const wchar_t* variable);
// Sets a variable in the environment of the calling process.
void SetVariable(const wchar_t* variable, const wchar_t* value);
// Gets a variable from the environment of the calling process.
std::wstring GetVariable(const wchar_t* variable, const wchar_t* defaultValue);
}