Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_CriticalSection.cpp
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

28 lines
434 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_CriticalSection.h"
CriticalSection::CriticalSection(void)
{
Windows::InitializeCriticalSection(&m_cs);
}
CriticalSection::~CriticalSection(void)
{
Windows::DeleteCriticalSection(&m_cs);
}
void CriticalSection::Enter(void)
{
Windows::EnterCriticalSection(&m_cs);
}
void CriticalSection::Leave(void)
{
Windows::LeaveCriticalSection(&m_cs);
}