Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_ClientCommandActions.h
Chris Gagnon 9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00

35 lines
971 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include "LC_Commands.h"
class DuplexPipe;
namespace actions
{
#define DECLARE_ACTION(_name) \
struct _name \
{ \
typedef ::commands::_name CommandType; \
static bool Execute(const CommandType* command, const DuplexPipe* pipe, void* context, const void* payload, size_t payloadSize); \
}
DECLARE_ACTION(RegisterProcessFinished);
DECLARE_ACTION(EnableModulesFinished);
DECLARE_ACTION(DisableModulesFinished);
DECLARE_ACTION(EnterSyncPoint);
DECLARE_ACTION(LeaveSyncPoint);
DECLARE_ACTION(CallHooks);
DECLARE_ACTION(LoadPatch);
DECLARE_ACTION(UnloadPatch);
DECLARE_ACTION(CallEntryPoint);
DECLARE_ACTION(LogOutput);
DECLARE_ACTION(CompilationFinished);
DECLARE_ACTION(HandleExceptionFinished);
#undef DECLARE_ACTION
}