Files
UnrealEngineUWP/Engine/Source/Developer/Settings/Settings.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

30 lines
509 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Settings : ModuleRules
{
public Settings(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
});
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/Settings/Private",
});
PrecompileForTargets = PrecompileTargetsType.Any;
}
}