Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Models/SessionConsoleLogMessage.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

52 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Misc/DateTime.h"
#include "IMessageContext.h"
/**
* Structure for log messages that are displayed in the session console panel.
*/
struct FSessionConsoleLogMessage
{
/** Holds the log category. */
FName Category;
/** Holds the name of the sender's engine instance. */
FString InstanceName;
/** Holds the sender's address. */
FMessageAddress Sender;
/** Holds the message text. */
FString Text;
/** Holds the time at which the message was generated. */
FDateTime Time;
/** Holds the number of seconds from the start of the instance at which the message was generated. */
double TimeSeconds;
/** Holds the verbosity type. */
ELogVerbosity::Type Verbosity;
public:
/**
* Creates and initializes a new instance.
*/
FSessionConsoleLogMessage(const FMessageAddress& InSender, const FString& InInstanceName, float InTimeSeconds, const FString& InText, ELogVerbosity::Type InVerbosity, const FName& InCategory)
: Category(InCategory)
, InstanceName(InInstanceName)
, Sender(InSender)
, Text((InCategory != NAME_None) ? InCategory.ToString() + TEXT(": ") + InText : InText)
, Time(FDateTime::Now())
, TimeSeconds(InTimeSeconds)
, Verbosity(InVerbosity)
{ }
};